make BlocksRenderer::createMesh return MeshData & make ChunksRenderer workers have standalone results
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@@ -9,6 +9,7 @@
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#include "voxels/Block.hpp"
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#include "voxels/ChunksStorage.hpp"
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#include "util/ThreadPool.hpp"
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#include "graphics/core/MeshData.hpp"
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class Mesh;
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class Chunk;
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@@ -19,7 +20,8 @@ struct EngineSettings;
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struct RendererResult {
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glm::ivec2 key;
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BlocksRenderer* renderer;
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bool cancelled;
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MeshData meshData;
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};
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class ChunksRenderer {
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