F1 hud toggle + old worlds load fix

This commit is contained in:
MihailRis
2023-12-10 02:23:04 +03:00
parent d75d75eeb8
commit 3e98526a24
3 changed files with 14 additions and 6 deletions
+11 -4
View File
@@ -125,6 +125,9 @@ void LevelScreen::updateHotkeys() {
if (Events::jpressed(keycode::O)) {
settings.graphics.frustumCulling = !settings.graphics.frustumCulling;
}
if (Events::jpressed(keycode::F1)) {
hudVisible = !hudVisible;
}
if (Events::jpressed(keycode::F3)) {
level->player->debug = !level->player->debug;
}
@@ -172,7 +175,8 @@ void LevelScreen::update(float delta) {
level->world->updateTimers(delta);
}
controller->update(delta, !inputLocked, hud->isPause());
hud->update();
if (hudVisible)
hud->update();
}
void LevelScreen::draw(float delta) {
@@ -182,8 +186,11 @@ void LevelScreen::draw(float delta) {
GfxContext ctx(nullptr, viewport, nullptr);
worldRenderer->draw(ctx, camera);
hud->draw(ctx);
if (level->player->debug) {
hud->drawDebug(1 / delta);
if (hudVisible) {
hud->draw(ctx);
if (level->player->debug) {
hud->drawDebug(1 / delta);
}
}
}