fix console position
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@@ -90,7 +90,7 @@ void Container::draw(const DrawContext* pctx, Assets* assets) {
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if (!nodes.empty()) {
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batch->flush();
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DrawContext ctx = pctx->sub();
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ctx.setScissors(glm::vec4(pos.x, pos.y, size.x, size.y));
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ctx.setScissors(glm::vec4(pos.x, pos.y, glm::ceil(size.x), glm::ceil(size.y)));
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for (const auto& node : nodes) {
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if (node->isVisible())
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node->draw(pctx, assets);
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@@ -108,7 +108,7 @@ void Container::drawBackground(const DrawContext* pctx, Assets*) {
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auto batch = pctx->getBatch2D();
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batch->texture(nullptr);
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batch->setColor(color);
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batch->rect(pos.x, pos.y, size.x, size.y);
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batch->rect(pos.x, pos.y, glm::ceil(size.x), glm::ceil(size.y));
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}
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void Container::add(const std::shared_ptr<UINode> &node) {
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