refactor Entities
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#pragma once
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#include "data/dv_fwd.hpp"
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#include "physics/Hitbox.hpp"
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#include <vector>
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#include <entt/fwd.hpp>
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class Entities;
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struct EntityDef;
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struct Rigidbody {
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bool enabled = true;
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Hitbox hitbox;
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std::vector<Sensor> sensors;
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dv::value serialize(bool saveVelocity, bool saveBodySettings) const;
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void initialize(
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const EntityDef& def, entityid_t id, Entities& entities
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);
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};
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