regions related code moved from WorldFiles to WorldRegions
This commit is contained in:
@@ -0,0 +1,456 @@
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#include "WorldRegions.h"
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#include "../coders/rle.h"
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#include "../util/data_io.h"
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#include "../coders/byte_utils.h"
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#include "../maths/voxmaths.h"
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#include "../items/Inventory.h"
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#include <cstring>
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#define REGION_FORMAT_MAGIC ".VOXREG"
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regfile::regfile(fs::path filename) : file(filename) {
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if (file.length() < REGION_HEADER_SIZE)
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throw std::runtime_error("incomplete region file header");
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char header[REGION_HEADER_SIZE];
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file.read(header, REGION_HEADER_SIZE);
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// avoid of use strcmp_s
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if (std::string(header, strlen(REGION_FORMAT_MAGIC)) != REGION_FORMAT_MAGIC) {
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throw std::runtime_error("invalid region file magic number");
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}
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version = header[8];
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if (uint(version) > REGION_FORMAT_VERSION) {
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throw illegal_region_format(
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"region format "+std::to_string(version)+" is not supported"
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);
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}
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}
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WorldRegion::WorldRegion() {
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chunksData = new ubyte*[REGION_CHUNKS_COUNT]{};
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sizes = new uint32_t[REGION_CHUNKS_COUNT]{};
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}
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WorldRegion::~WorldRegion() {
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for (uint i = 0; i < REGION_CHUNKS_COUNT; i++) {
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delete[] chunksData[i];
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}
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delete[] sizes;
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delete[] chunksData;
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}
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void WorldRegion::setUnsaved(bool unsaved) {
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this->unsaved = unsaved;
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}
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bool WorldRegion::isUnsaved() const {
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return unsaved;
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}
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ubyte** WorldRegion::getChunks() const {
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return chunksData;
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}
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uint32_t* WorldRegion::getSizes() const {
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return sizes;
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}
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void WorldRegion::put(uint x, uint z, ubyte* data, uint32_t size) {
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size_t chunk_index = z * REGION_SIZE + x;
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delete[] chunksData[chunk_index];
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chunksData[chunk_index] = data;
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sizes[chunk_index] = size;
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}
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ubyte* WorldRegion::getChunkData(uint x, uint z) {
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return chunksData[z * REGION_SIZE + x];
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}
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uint WorldRegion::getChunkDataSize(uint x, uint z) {
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return sizes[z * REGION_SIZE + x];
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}
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WorldRegions::WorldRegions(fs::path directory) : directory(directory) {
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for (uint i = 0; i < sizeof(layers)/sizeof(RegionsLayer); i++) {
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layers[i].layer = i;
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}
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layers[REGION_LAYER_VOXELS].folder = directory/fs::path("regions");
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layers[REGION_LAYER_LIGHTS].folder = directory/fs::path("lights");
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layers[REGION_LAYER_INVENTORIES].folder = directory/fs::path("inventories");
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}
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WorldRegions::~WorldRegions() {
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}
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WorldRegion* WorldRegions::getRegion(int x, int z, int layer) {
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RegionsLayer& regions = layers[layer];
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std::lock_guard lock(regions.mutex);
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auto found = regions.regions.find(glm::ivec2(x, z));
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if (found == regions.regions.end())
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return nullptr;
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return found->second.get();
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}
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WorldRegion* WorldRegions::getOrCreateRegion(int x, int z, int layer) {
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RegionsLayer& regions = layers[layer];
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WorldRegion* region = getRegion(x, z, layer);
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if (region == nullptr) {
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std::lock_guard lock(regions.mutex);
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region = new WorldRegion();
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regions.regions[glm::ivec2(x, z)].reset(region);
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}
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return region;
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}
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std::unique_ptr<ubyte[]> WorldRegions::compress(const ubyte* src, size_t srclen, size_t& len) {
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auto buffer = bufferPool.get();
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ubyte* bytes = buffer.get();
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len = extrle::encode(src, srclen, bytes);
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auto data = std::make_unique<ubyte[]>(len);
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for (size_t i = 0; i < len; i++) {
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data[i] = bytes[i];
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}
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return data;
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}
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std::unique_ptr<ubyte[]> WorldRegions::decompress(const ubyte* src, size_t srclen, size_t dstlen) {
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auto decompressed = std::make_unique<ubyte[]>(dstlen);
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extrle::decode(src, srclen, decompressed.get());
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return decompressed;
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}
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inline void calc_reg_coords(
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int x, int z, int& regionX, int& regionZ, int& localX, int& localZ
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) {
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regionX = floordiv(x, REGION_SIZE);
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regionZ = floordiv(z, REGION_SIZE);
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localX = x - (regionX * REGION_SIZE);
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localZ = z - (regionZ * REGION_SIZE);
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}
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std::unique_ptr<ubyte[]> WorldRegions::readChunkData(
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int x,
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int z,
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uint32_t& length,
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regfile* rfile
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){
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if (generatorTestMode)
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return nullptr;
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int regionX, regionZ, localX, localZ;
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calc_reg_coords(x, z, regionX, regionZ, localX, localZ);
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int chunkIndex = localZ * REGION_SIZE + localX;
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files::rafile& file = rfile->file;
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size_t file_size = file.length();
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size_t table_offset = file_size - REGION_CHUNKS_COUNT * 4;
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uint32_t offset;
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file.seekg(table_offset + chunkIndex * 4);
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file.read((char*)(&offset), 4);
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offset = dataio::read_int32_big((const ubyte*)(&offset), 0);
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if (offset == 0){
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return nullptr;
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}
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file.seekg(offset);
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file.read((char*)(&offset), 4);
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length = dataio::read_int32_big((const ubyte*)(&offset), 0);
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auto data = std::make_unique<ubyte[]>(length);
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file.read((char*)data.get(), length);
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return data;
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}
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/// @brief Read missing chunks data (null pointers) from region file
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void WorldRegions::fetchChunks(WorldRegion* region, int x, int z, regfile* file) {
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ubyte** chunks = region->getChunks();
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uint32_t* sizes = region->getSizes();
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for (size_t i = 0; i < REGION_CHUNKS_COUNT; i++) {
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int chunk_x = (i % REGION_SIZE) + x * REGION_SIZE;
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int chunk_z = (i / REGION_SIZE) + z * REGION_SIZE;
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if (chunks[i] == nullptr) {
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chunks[i] = readChunkData(chunk_x, chunk_z, sizes[i], file).release();
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}
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}
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}
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ubyte* WorldRegions::getData(
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int x, int z, int layer,
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uint32_t& size
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) {
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int regionX, regionZ, localX, localZ;
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calc_reg_coords(x, z, regionX, regionZ, localX, localZ);
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WorldRegion* region = getOrCreateRegion(regionX, regionZ, layer);
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ubyte* data = region->getChunkData(localX, localZ);
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if (data == nullptr) {
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auto regfile = getRegFile(glm::ivec3(regionX, regionZ, layer));
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if (regfile != nullptr) {
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data = readChunkData(x, z, size, regfile.get()).release();
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}
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if (data != nullptr) {
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region->put(localX, localZ, data, size);
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}
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}
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if (data != nullptr) {
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size = region->getChunkDataSize(localX, localZ);
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return data;
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}
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return nullptr;
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}
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std::shared_ptr<regfile> WorldRegions::useRegFile(glm::ivec3 coord) {
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return std::shared_ptr<regfile>(openRegFiles[coord].get(), [this](regfile* ptr) {
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ptr->inUse = false;
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regFilesCv.notify_one();
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});
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}
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void WorldRegions::closeRegFile(glm::ivec3 coord) {
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openRegFiles.erase(coord);
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regFilesCv.notify_one();
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}
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// Marks regfile as used and unmarks when shared_ptr dies
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std::shared_ptr<regfile> WorldRegions::getRegFile(glm::ivec3 coord) {
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{
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std::lock_guard lock(regFilesMutex);
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const auto found = openRegFiles.find(coord);
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if (found != openRegFiles.end()) {
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if (found->second->inUse) {
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throw std::runtime_error("regfile is currently in use");
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}
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found->second->inUse = true;
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return useRegFile(found->first);
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}
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}
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return createRegFile(coord);
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}
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std::shared_ptr<regfile> WorldRegions::createRegFile(glm::ivec3 coord) {
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fs::path file = layers[coord[2]].folder/getRegionFilename(coord[0], coord[1]);
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if (!fs::exists(file)) {
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return nullptr;
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}
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if (openRegFiles.size() == MAX_OPEN_REGION_FILES) {
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std::unique_lock lock(regFilesMutex);
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while (true) {
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bool closed = false;
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// FIXME: bad choosing algorithm
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for (auto& entry : openRegFiles) {
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if (!entry.second->inUse) {
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closeRegFile(entry.first);
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closed = true;
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break;
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}
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}
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if (closed) {
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break;
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}
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// notified when any regfile gets out of use or closed
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regFilesCv.wait(lock);
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}
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openRegFiles[coord] = std::make_unique<regfile>(file);
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return useRegFile(coord);
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} else {
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std::lock_guard lock(regFilesMutex);
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openRegFiles[coord] = std::make_unique<regfile>(file);
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return useRegFile(coord);
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}
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}
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fs::path WorldRegions::getRegionFilename(int x, int z) const {
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return fs::path(std::to_string(x) + "_" + std::to_string(z) + ".bin");
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}
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void WorldRegions::writeRegion(int x, int z, int layer, WorldRegion* entry){
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fs::path filename = layers[layer].folder/getRegionFilename(x, z);
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glm::ivec3 regcoord(x, z, layer);
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if (auto regfile = getRegFile(regcoord)) {
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fetchChunks(entry, x, z, regfile.get());
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std::lock_guard lock(regFilesMutex);
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closeRegFile(regcoord);
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}
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char header[REGION_HEADER_SIZE] = REGION_FORMAT_MAGIC;
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header[8] = REGION_FORMAT_VERSION;
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header[9] = 0; // flags
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std::ofstream file(filename, std::ios::out | std::ios::binary);
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file.write(header, REGION_HEADER_SIZE);
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size_t offset = REGION_HEADER_SIZE;
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char intbuf[4]{};
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uint offsets[REGION_CHUNKS_COUNT]{};
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ubyte** region = entry->getChunks();
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uint32_t* sizes = entry->getSizes();
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for (size_t i = 0; i < REGION_CHUNKS_COUNT; i++) {
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ubyte* chunk = region[i];
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if (chunk == nullptr){
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offsets[i] = 0;
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} else {
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offsets[i] = offset;
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size_t compressedSize = sizes[i];
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dataio::write_int32_big(compressedSize, (ubyte*)intbuf, 0);
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offset += 4 + compressedSize;
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file.write(intbuf, 4);
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file.write((const char*)chunk, compressedSize);
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}
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}
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for (size_t i = 0; i < REGION_CHUNKS_COUNT; i++) {
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dataio::write_int32_big(offsets[i], (ubyte*)intbuf, 0);
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file.write(intbuf, 4);
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}
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}
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void WorldRegions::writeRegions(int layer) {
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for (auto& it : layers[layer].regions){
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WorldRegion* region = it.second.get();
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if (region->getChunks() == nullptr || !region->isUnsaved())
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continue;
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glm::ivec2 key = it.first;
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writeRegion(key[0], key[1], layer, region);
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}
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}
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void WorldRegions::put(int x, int z, int layer, std::unique_ptr<ubyte[]> data, size_t size, bool rle) {
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if (rle) {
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size_t compressedSize;
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auto compressed = compress(data.get(), size, compressedSize);
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put(x, z, layer, std::move(compressed), compressedSize, false);
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return;
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}
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int regionX, regionZ, localX, localZ;
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calc_reg_coords(x, z, regionX, regionZ, localX, localZ);
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WorldRegion* region = getOrCreateRegion(regionX, regionZ, layer);
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region->setUnsaved(true);
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region->put(localX, localZ, data.release(), size);
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}
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static std::unique_ptr<ubyte[]> write_inventories(Chunk* chunk, uint& datasize) {
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auto& inventories = chunk->inventories;
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ByteBuilder builder;
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builder.putInt32(inventories.size());
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for (auto& entry : inventories) {
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builder.putInt32(entry.first);
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auto map = entry.second->serialize();
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auto bytes = json::to_binary(map.get(), true);
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builder.putInt32(bytes.size());
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builder.put(bytes.data(), bytes.size());
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}
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auto datavec = builder.data();
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datasize = builder.size();
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auto data = std::make_unique<ubyte[]>(datasize);
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for (uint i = 0; i < datasize; i++) {
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data[i] = datavec[i];
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}
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return data;
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}
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/// @brief Store chunk (voxels and lights) in region (existing or new)
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void WorldRegions::put(Chunk* chunk){
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assert(chunk != nullptr);
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int regionX, regionZ, localX, localZ;
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calc_reg_coords(chunk->x, chunk->z, regionX, regionZ, localX, localZ);
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put(chunk->x, chunk->z, REGION_LAYER_VOXELS,
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chunk->encode(), CHUNK_DATA_LEN, true);
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// Writing lights cache
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if (doWriteLights && chunk->isLighted()) {
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put(chunk->x, chunk->z, REGION_LAYER_LIGHTS,
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chunk->lightmap.encode(), LIGHTMAP_DATA_LEN, true);
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}
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// Writing block inventories
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if (!chunk->inventories.empty()){
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uint datasize;
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put(chunk->x, chunk->z, REGION_LAYER_INVENTORIES,
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write_inventories(chunk, datasize), datasize, false);
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}
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}
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std::unique_ptr<ubyte[]> WorldRegions::getChunk(int x, int z){
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uint32_t size;
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auto* data = getData(x, z, REGION_LAYER_VOXELS, size);
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if (data == nullptr) {
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return nullptr;
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}
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return decompress(data, size, CHUNK_DATA_LEN);
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}
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/// @brief Get cached lights for chunk at x,z
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/// @return lights data or nullptr
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std::unique_ptr<light_t[]> WorldRegions::getLights(int x, int z) {
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uint32_t size;
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auto* bytes = getData(x, z, REGION_LAYER_LIGHTS, size);
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if (bytes == nullptr)
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return nullptr;
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auto data = decompress(bytes, size, LIGHTMAP_DATA_LEN);
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return Lightmap::decode(data.get());
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}
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chunk_inventories_map WorldRegions::fetchInventories(int x, int z) {
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chunk_inventories_map inventories;
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uint32_t bytesSize;
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const ubyte* data = getData(x, z, REGION_LAYER_INVENTORIES, bytesSize);
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if (data == nullptr)
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return inventories;
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ByteReader reader(data, bytesSize);
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int count = reader.getInt32();
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for (int i = 0; i < count; i++) {
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uint index = reader.getInt32();
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uint size = reader.getInt32();
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auto map = json::from_binary(reader.pointer(), size);
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reader.skip(size);
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auto inv = std::make_shared<Inventory>(0, 0);
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inv->deserialize(map.get());
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inventories[index] = inv;
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}
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return inventories;
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}
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void WorldRegions::processRegionVoxels(int x, int z, regionproc func) {
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if (getRegion(x, z, REGION_LAYER_VOXELS)) {
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throw std::runtime_error("not implemented for in-memory regions");
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}
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auto regfile = getRegFile(glm::ivec3(x, z, REGION_LAYER_VOXELS));
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if (regfile == nullptr) {
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throw std::runtime_error("could not open region file");
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}
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for (uint cz = 0; cz < REGION_SIZE; cz++) {
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for (uint cx = 0; cx < REGION_SIZE; cx++) {
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int gx = cx + x * REGION_SIZE;
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int gz = cz + z * REGION_SIZE;
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uint32_t length;
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auto data = readChunkData(gx, gz, length, regfile.get());
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if (data == nullptr)
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continue;
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data = decompress(data.get(), length, CHUNK_DATA_LEN);
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if (func(data.get())) {
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put(gx, gz, REGION_LAYER_VOXELS, std::move(data), CHUNK_DATA_LEN, true);
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}
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}
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}
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}
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fs::path WorldRegions::getRegionsFolder(int layer) const {
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return layers[layer].folder;
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}
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void WorldRegions::write() {
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for (auto& layer : layers) {
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fs::create_directories(layer.folder);
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writeRegions(layer.layer);
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}
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}
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