add particles.stop(...)
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@@ -1,6 +1,6 @@
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function on_block_broken(id, x, y, z, playerid)
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particles.emit({x+0.5, y+0.5, z+0.5}, 100, {
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lifetime=2.0,
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particles.emit({x+0.5, y+0.5, z+0.5}, 64, {
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lifetime=1.0,
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spawn_interval=0.0001,
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explosion={4, 4, 4},
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texture="blocks:"..block.get_textures(id)[1],
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