update hud.open(...)
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@@ -382,16 +382,11 @@ void Hud::openInventory() {
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add(HudElement(hud_element_mode::inventory_bound, nullptr, exchangeSlot, false));
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}
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void Hud::openInventory(
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std::shared_ptr<Inventory> Hud::openInventory(
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UiDocument* doc,
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std::shared_ptr<Inventory> inv,
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bool playerInventory
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) {
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if (inv == nullptr) {
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// why try to open nox-existent inventory??
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return;
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}
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if (isInventoryOpen()) {
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closeInventory();
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}
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@@ -413,6 +408,7 @@ void Hud::openInventory(
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}
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secondInvView->bind(inv, content);
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add(HudElement(hud_element_mode::inventory_bound, doc, secondUI, false));
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return inv;
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}
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void Hud::openInventory(
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