add modeltree:get_model(index)
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@@ -4,20 +4,20 @@ local DROP_INIT_VEL = {0, 3, 0}
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function on_hud_open()
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input.add_callback("player.drop", function ()
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for i=1,80 do
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local pid = hud.get_player()
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local pvel = {player.get_vel(pid)}
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local ppos = vec3.add({player.get_pos(pid)}, {0, 0.7, 0})
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local throw_force = vec3.mul(vec3.add(player.get_dir(pid),
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{
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(math.random() - 0.5) * 1,
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(math.random() - 0.5) * 1,
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(math.random() - 0.5) * 1
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}), DROP_FORCE)
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local pid = hud.get_player()
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local pvel = {player.get_vel(pid)}
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local ppos = vec3.add({player.get_pos(pid)}, {0, 0.7, 0})
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local throw_force = vec3.mul(vec3.add(player.get_dir(pid),
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{
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(math.random() - 0.5) * 1,
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(math.random() - 0.5) * 1,
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(math.random() - 0.5) * 1
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}), DROP_FORCE)
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local drop = entity.spawn("base:drop", ppos)
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drop.rigidbody:set_vel(vec3.add(throw_force, vec3.add(pvel, DROP_INIT_VEL)))
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drop.transform:set_rot(mat4.rotate(mat4.rotate(mat4.rotate({0, 1, 0}, math.random() * 360),
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{1, 0, 0}, math.random() * 360), {0, 0, 1}, math.random() * 360))
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local drop = entities.spawn("base:drop", ppos)
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drop.rigidbody:set_vel(vec3.add(throw_force, vec3.add(pvel, DROP_INIT_VEL)))
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drop.transform:set_rot(mat4.rotate(mat4.rotate(mat4.rotate({0, 1, 0}, math.random() * 360),
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{1, 0, 0}, math.random() * 360), {0, 0, 1}, math.random() * 360))
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end
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end)
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end
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@@ -24,6 +24,7 @@ function new_Rigidbody(eid)
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end
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local Modeltree = {__index={
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get_model=function(self) return __modeltree.get_model(self.eid) end,
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}}
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function new_Modeltree(eid)
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@@ -33,7 +34,7 @@ end
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-- Entity class
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local Entity = {__index={
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despawn=function(self) return entity.despawn(self.eid) end,
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despawn=function(self) return entities.despawn(self.eid) end,
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}}
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local entities = {}
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