add entity shader

This commit is contained in:
MihailRis
2024-07-20 17:13:03 +03:00
parent 8e159009eb
commit 4197746c69
8 changed files with 83 additions and 16 deletions
+1
View File
@@ -180,6 +180,7 @@ void AssetsLoader::addDefaults(AssetsLoader& loader, const Content* content) {
loader.add(AssetType::FONT, FONTS_FOLDER+"/font", "normal");
loader.add(AssetType::SHADER, SHADERS_FOLDER+"/ui", "ui");
loader.add(AssetType::SHADER, SHADERS_FOLDER+"/main", "main");
loader.add(AssetType::SHADER, SHADERS_FOLDER+"/entity", "entity");
loader.add(AssetType::SHADER, SHADERS_FOLDER+"/lines", "lines");
loader.add(AssetType::TEXTURE, TEXTURES_FOLDER+"/gui/menubg", "gui/menubg");
loader.add(AssetType::TEXTURE, TEXTURES_FOLDER+"/gui/delete_icon", "gui/delete_icon");
-4
View File
@@ -141,9 +141,5 @@ std::string GLSLExtension::process(const fs::path& file, const std::string& sour
ss << source.substr(pos, endline+1-pos);
pos = endline+1;
}
if (!header) {
std::cout << " ========================================================== " << file.u8string() << std::endl;
std::cout << ss.str() << std::endl;
}
return ss.str();
}