add entity shader
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@@ -180,6 +180,7 @@ void AssetsLoader::addDefaults(AssetsLoader& loader, const Content* content) {
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loader.add(AssetType::FONT, FONTS_FOLDER+"/font", "normal");
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loader.add(AssetType::SHADER, SHADERS_FOLDER+"/ui", "ui");
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loader.add(AssetType::SHADER, SHADERS_FOLDER+"/main", "main");
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loader.add(AssetType::SHADER, SHADERS_FOLDER+"/entity", "entity");
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loader.add(AssetType::SHADER, SHADERS_FOLDER+"/lines", "lines");
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loader.add(AssetType::TEXTURE, TEXTURES_FOLDER+"/gui/menubg", "gui/menubg");
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loader.add(AssetType::TEXTURE, TEXTURES_FOLDER+"/gui/delete_icon", "gui/delete_icon");
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@@ -141,9 +141,5 @@ std::string GLSLExtension::process(const fs::path& file, const std::string& sour
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ss << source.substr(pos, endline+1-pos);
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pos = endline+1;
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}
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if (!header) {
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std::cout << " ========================================================== " << file.u8string() << std::endl;
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std::cout << ss.str() << std::endl;
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}
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return ss.str();
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}
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