add 'entity.despawn' command

This commit is contained in:
MihailRis
2024-07-17 07:35:02 +03:00
parent c9958c9718
commit 41a22938d6
8 changed files with 41 additions and 5 deletions
+6
View File
@@ -373,6 +373,12 @@ public:
if (!arg->optional) {
throw error("missing argument "+util::quote(arg->name));
} else {
if (auto string = std::get_if<std::string>(&arg->def)) {
if ((*string)[0] == '$') {
args->put((*interpreter)[string->substr(1)]);
continue;
}
}
args->put(arg->def);
}
}
+1
View File
@@ -241,6 +241,7 @@ void PlayerController::update(float delta, bool input, bool pause) {
if (!pause) {
if (input) {
updateKeyboard();
player->updateSelectedEntity();
} else {
resetKeyboard();
}
+2 -2
View File
@@ -140,8 +140,8 @@ static int l_get_selected_block(lua::State* L) {
static int l_get_selected_entity(lua::State* L) {
if (auto player = get_player(L, 1)) {
if (player->selection.entity) {
return lua::pushinteger(L, player->selection.entity);
if (auto eid = player->getSelectedEntity()) {
return lua::pushinteger(L, eid);
}
}
return 0;