add 'entity.despawn' command
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@@ -373,6 +373,12 @@ public:
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if (!arg->optional) {
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throw error("missing argument "+util::quote(arg->name));
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} else {
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if (auto string = std::get_if<std::string>(&arg->def)) {
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if ((*string)[0] == '$') {
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args->put((*interpreter)[string->substr(1)]);
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continue;
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}
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}
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args->put(arg->def);
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}
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}
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@@ -241,6 +241,7 @@ void PlayerController::update(float delta, bool input, bool pause) {
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if (!pause) {
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if (input) {
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updateKeyboard();
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player->updateSelectedEntity();
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} else {
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resetKeyboard();
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}
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@@ -140,8 +140,8 @@ static int l_get_selected_block(lua::State* L) {
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static int l_get_selected_entity(lua::State* L) {
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if (auto player = get_player(L, 1)) {
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if (player->selection.entity) {
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return lua::pushinteger(L, player->selection.entity);
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if (auto eid = player->getSelectedEntity()) {
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return lua::pushinteger(L, eid);
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}
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}
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return 0;
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