add 'entity.despawn' command
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@@ -140,8 +140,8 @@ static int l_get_selected_block(lua::State* L) {
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static int l_get_selected_entity(lua::State* L) {
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if (auto player = get_player(L, 1)) {
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if (player->selection.entity) {
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return lua::pushinteger(L, player->selection.entity);
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if (auto eid = player->getSelectedEntity()) {
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return lua::pushinteger(L, eid);
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}
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}
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return 0;
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