add 'entity.despawn' command
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@@ -135,6 +135,10 @@ void Player::updateInput(PlayerInput& input, float delta) {
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input.flight = false;
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}
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void Player::updateSelectedEntity() {
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selectedEid = selection.entity;
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}
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void Player::postUpdate() {
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auto entity = level->entities->get(eid);
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if (!entity.has_value()) {
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@@ -225,6 +229,10 @@ void Player::setEntity(entityid_t eid) {
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this->eid = eid;
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}
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entityid_t Player::getSelectedEntity() const {
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return selectedEid;
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}
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std::shared_ptr<Inventory> Player::getInventory() const {
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return inventory;
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}
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