add 'model-name' block property

This commit is contained in:
MihailRis
2024-11-05 22:23:53 +03:00
parent 64369fb189
commit 423ac2c44e
5 changed files with 23 additions and 17 deletions
+8 -7
View File
@@ -219,14 +219,15 @@ void ContentLoader::loadBlock(
}
// block model
std::string modelName;
root.at("model").get(modelName);
if (auto model = BlockModel_from(modelName)) {
std::string modelTypeName;
root.at("model").get(modelTypeName);
root.at("model-name").get(def.modelName);
if (auto model = BlockModel_from(modelTypeName)) {
if (*model == BlockModel::custom) {
if (root.has("model-primitives")) {
def.customModelRaw = root["model-primitives"];
} else {
throw std::runtime_error(name + ": no 'model-primitives' found");
} else if (def.modelName.empty()) {
throw std::runtime_error(name + ": no 'model-primitives' or 'model-name' found");
}
for (uint i = 0; i < 6; i++) {
std::string& texture = def.textureFaces[i];
@@ -236,8 +237,8 @@ void ContentLoader::loadBlock(
}
}
def.model = *model;
} else if (!modelName.empty()) {
logger.error() << "unknown model " << modelName;
} else if (!modelTypeName.empty()) {
logger.error() << "unknown model " << modelTypeName;
def.model = BlockModel::none;
}