add modeltree:get_matrix, :set_matrix
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@@ -1,5 +1,5 @@
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#ifndef OBJECTS_SKELETON_HPP_
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#define OBJECTS_SKELETON_HPP_
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#ifndef OBJECTS_RIGGING_HPP_
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#define OBJECTS_RIGGING_HPP_
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#include "../typedefs.hpp"
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@@ -23,11 +23,8 @@ namespace rigging {
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struct Pose {
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std::vector<glm::mat4> matrices;
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Pose(size_t size) : matrices(size) {
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matrices.resize(size);
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for (size_t i = 0; i < size; i++) {
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matrices[i] = glm::mat4(1.0f);
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}
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Pose(size_t size) {
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matrices.resize(size, glm::mat4(1.0f));
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}
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};
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@@ -115,4 +112,4 @@ namespace rigging {
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};
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};
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#endif // OBJECTS_SKELETON_HPP_
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#endif // OBJECTS_RIGGING_HPP_
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