calibrate movement speed

This commit is contained in:
MihailRis
2025-09-18 20:27:18 +03:00
parent c5f10b8395
commit 4313029bc7
2 changed files with 6 additions and 6 deletions
+3 -3
View File
@@ -2,7 +2,7 @@ local tsf = entity.transform
local body = entity.rigidbody
local mob = entity:require_component("core:mob")
local cheat_speed_mul = 5.0
local cheat_speed_mul = 10.0
local function process_player_inputs(pid, delta)
if not hud or hud.is_inventory_open() or menu.page ~= "" then
@@ -42,9 +42,9 @@ local function process_player_inputs(pid, delta)
if mob.is_flight() then
if isjump then
mob.move_vertical(speed * 4)
mob.move_vertical(speed * 3)
elseif iscrouch then
mob.move_vertical(-speed * 4)
mob.move_vertical(-speed * 3)
end
elseif body:is_grounded() and isjump then
mob.jump()