memory-related refactor
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@@ -98,7 +98,7 @@ glshader compile_shader(GLenum type, const GLchar* source, const std::string& fi
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return glshader(new GLuint(shader), shader_deleter);
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}
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Shader* Shader::create(
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std::unique_ptr<Shader> Shader::create(
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const std::string& vertexFile,
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const std::string& fragmentFile,
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const std::string& vertexCode,
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@@ -125,5 +125,5 @@ Shader* Shader::create(
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"shader program linking failed:\n"+std::string(infoLog)
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);
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}
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return new Shader(id);
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return std::make_unique<Shader>(id);
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}
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