move player animation to base:player_animator component
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@@ -3,7 +3,9 @@ local body = entity.rigidbody
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local rig = entity.skeleton
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local itemid = 0
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local headIndex = rig:index("head")
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local itemIndex = rig:index("item")
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local bodyIndex = rig:index("body")
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local function refresh_model(id)
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itemid = id
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@@ -16,6 +18,11 @@ function on_render()
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if pid == -1 then
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return
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end
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local rx, ry, rz = player.get_rot(pid)
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rig:set_matrix(headIndex, mat4.rotate({1, 0, 0}, ry))
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rig:set_matrix(bodyIndex, mat4.rotate({0, 1, 0}, rx))
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local invid, slotid = player.get_inventory(pid)
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local id, _ = inventory.get(invid, slotid)
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if id ~= itemid then
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