move player animation to base:player_animator component
This commit is contained in:
@@ -170,8 +170,8 @@ void CameraControl::update(
|
||||
switchCamera();
|
||||
}
|
||||
|
||||
auto& spCamera = player.spCamera;
|
||||
auto& tpCamera = player.tpCamera;
|
||||
const auto& spCamera = player.spCamera;
|
||||
const auto& tpCamera = player.tpCamera;
|
||||
|
||||
refresh();
|
||||
|
||||
@@ -316,15 +316,15 @@ static int determine_rotation(
|
||||
if (name == "pipe") {
|
||||
if (norm.x < 0.0f)
|
||||
return BLOCK_DIR_WEST;
|
||||
else if (norm.x > 0.0f)
|
||||
if (norm.x > 0.0f)
|
||||
return BLOCK_DIR_EAST;
|
||||
else if (norm.y > 0.0f)
|
||||
if (norm.y > 0.0f)
|
||||
return BLOCK_DIR_UP;
|
||||
else if (norm.y < 0.0f)
|
||||
if (norm.y < 0.0f)
|
||||
return BLOCK_DIR_DOWN;
|
||||
else if (norm.z > 0.0f)
|
||||
if (norm.z > 0.0f)
|
||||
return BLOCK_DIR_NORTH;
|
||||
else if (norm.z < 0.0f)
|
||||
if (norm.z < 0.0f)
|
||||
return BLOCK_DIR_SOUTH;
|
||||
} else if (name == "pane") {
|
||||
if (abs(camDir.x) > abs(camDir.z)) {
|
||||
|
||||
Reference in New Issue
Block a user