add player.is_suspended, player.set_suspended

This commit is contained in:
MihailRis
2025-01-15 22:25:51 +03:00
parent 40cdebb175
commit 43f0cbe3fe
6 changed files with 59 additions and 0 deletions
+6
View File
@@ -66,6 +66,9 @@ LevelController::LevelController(
void LevelController::update(float delta, bool pause) {
for (const auto& [_, player] : *level->players) {
if (player->isSuspended()) {
continue;
}
glm::vec3 position = player->getPosition();
player->chunks->configure(
position.x,
@@ -85,6 +88,9 @@ void LevelController::update(float delta, bool pause) {
level->entities->updatePhysics(delta);
level->entities->update(delta);
for (const auto& [_, player] : *level->players) {
if (player->isSuspended()) {
continue;
}
if (playerTickClock.update(delta)) {
if (player->getId() % playerTickClock.getParts() ==
playerTickClock.getPart()) {