add player.is_suspended, player.set_suspended

This commit is contained in:
MihailRis
2025-01-15 22:25:51 +03:00
parent 40cdebb175
commit 43f0cbe3fe
6 changed files with 59 additions and 0 deletions
@@ -284,6 +284,20 @@ static int l_delete(lua::State* L) {
return 0;
}
static int l_is_suspended(lua::State* L) {
if (auto player = get_player(L, 1)) {
return lua::pushboolean(L, player->isSuspended());
}
return 0;
}
static int l_set_suspended(lua::State* L) {
if (auto player = get_player(L, 1)) {
player->setSuspended(lua::toboolean(L, 2));
}
return 0;
}
const luaL_Reg playerlib[] = {
{"get_pos", lua::wrap<l_get_pos>},
{"set_pos", lua::wrap<l_set_pos>},
@@ -293,6 +307,8 @@ const luaL_Reg playerlib[] = {
{"set_rot", lua::wrap<l_set_rot>},
{"get_dir", lua::wrap<l_get_dir>},
{"get_inventory", lua::wrap<l_get_inv>},
{"is_suspended", lua::wrap<l_is_suspended>},
{"set_suspended", lua::wrap<l_set_suspended>},
{"is_flight", lua::wrap<l_is_flight>},
{"set_flight", lua::wrap<l_set_flight>},
{"is_noclip", lua::wrap<l_is_noclip>},