add player.is_suspended, player.set_suspended
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@@ -4,6 +4,7 @@
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#include "items/Inventories.hpp"
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#include "world/Level.hpp"
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#include "world/World.hpp"
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#include "objects/Entities.hpp"
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Players::Players(Level& level) : level(level) {}
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@@ -36,6 +37,26 @@ Player* Players::create() {
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return player;
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}
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void Players::suspend(int64_t id) {
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if (auto player = get(id)) {
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if (player->isSuspended()) {
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return;
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}
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player->setSuspended(true);
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level.entities->despawn(player->getEntity());
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player->setEntity(0);
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}
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}
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void Players::resume(int64_t id) {
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if (auto player = get(id)) {
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if (!player->isSuspended()) {
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return;
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}
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player->setSuspended(false);
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}
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}
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void Players::remove(int64_t id) {
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players.erase(id);
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}
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