add block.reload_script, item.reload_script
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@@ -1,4 +1,5 @@
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#include "content/Content.hpp"
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#include "content/ContentLoader.hpp"
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#include "lighting/Lighting.hpp"
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#include "logic/BlocksController.hpp"
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#include "logic/LevelController.hpp"
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@@ -12,6 +13,7 @@
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#include "world/Level.hpp"
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#include "maths/voxmaths.hpp"
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#include "data/StructLayout.hpp"
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#include "engine/Engine.hpp"
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#include "api_lua.hpp"
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using namespace scripting;
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@@ -617,6 +619,17 @@ static int l_set_field(lua::State* L) {
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return set_field(L, dst, *field, index, dataStruct, value);
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}
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static int l_reload_script(lua::State* L) {
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auto name = lua::require_string(L, 1);
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if (content == nullptr) {
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throw std::runtime_error("content is not initialized");
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}
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auto& writeableContent = *engine->getWriteableContent();
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auto& def = writeableContent.blocks.require(name);
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ContentLoader::reloadScript(writeableContent, def);
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return 0;
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}
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const luaL_Reg blocklib[] = {
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{"index", lua::wrap<l_index>},
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{"name", lua::wrap<l_get_def>},
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@@ -652,5 +665,6 @@ const luaL_Reg blocklib[] = {
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{"decompose_state", lua::wrap<l_decompose_state>},
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{"get_field", lua::wrap<l_get_field>},
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{"set_field", lua::wrap<l_set_field>},
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{"reload_script", lua::wrap<l_reload_script>},
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{NULL, NULL}
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};
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