add block.reload_script, item.reload_script

This commit is contained in:
MihailRis
2025-03-13 22:05:53 +03:00
parent 1bb25e99c6
commit 4400f7fbfb
7 changed files with 77 additions and 19 deletions
+14
View File
@@ -1,6 +1,8 @@
#include "content/Content.hpp"
#include "content/ContentLoader.hpp"
#include "items/ItemDef.hpp"
#include "api_lua.hpp"
#include "engine/Engine.hpp"
using namespace scripting;
@@ -87,6 +89,17 @@ static int l_uses(lua::State* L) {
return 0;
}
static int l_reload_script(lua::State* L) {
auto name = lua::require_string(L, 1);
if (content == nullptr) {
throw std::runtime_error("content is not initialized");
}
auto& writeableContent = *engine->getWriteableContent();
auto& def = writeableContent.items.require(name);
ContentLoader::reloadScript(writeableContent, def);
return 0;
}
const luaL_Reg itemlib[] = {
{"index", lua::wrap<l_index>},
{"name", lua::wrap<l_name>},
@@ -98,5 +111,6 @@ const luaL_Reg itemlib[] = {
{"model_name", lua::wrap<l_model_name>},
{"emission", lua::wrap<l_emission>},
{"uses", lua::wrap<l_uses>},
{"reload_script", lua::wrap<l_reload_script>},
{NULL, NULL}
};