Window fullscreen toggle & saving size
This commit is contained in:
@@ -68,6 +68,9 @@ void Engine::updateHotkeys() {
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png::write_image(filename.string(), image.get());
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png::write_image(filename.string(), image.get());
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std::cout << "saved screenshot as " << filename << std::endl;
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std::cout << "saved screenshot as " << filename << std::endl;
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}
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}
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if (Events::jpressed(keycode::F11)) {
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Window::toggleFullscreen();
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}
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}
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}
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void Engine::mainloop() {
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void Engine::mainloop() {
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@@ -12,6 +12,7 @@ using std::string;
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toml::Wrapper create_wrapper(EngineSettings& settings) {
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toml::Wrapper create_wrapper(EngineSettings& settings) {
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toml::Wrapper wrapper;
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toml::Wrapper wrapper;
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toml::Section& display = wrapper.add("display");
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toml::Section& display = wrapper.add("display");
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display.add("fullscreen", &settings.display.fullscreen);
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display.add("width", &settings.display.width);
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display.add("width", &settings.display.width);
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display.add("height", &settings.display.height);
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display.add("height", &settings.display.height);
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display.add("samples", &settings.display.samples);
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display.add("samples", &settings.display.samples);
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@@ -6,6 +6,8 @@
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#include "typedefs.h"
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#include "typedefs.h"
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struct DisplaySettings {
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struct DisplaySettings {
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/* Is window in full screen mode */
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bool fullscreen = false;
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/* Window width (pixels) */
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/* Window width (pixels) */
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int width = 1280;
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int width = 1280;
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/* Window height (pixels) */
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/* Window height (pixels) */
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+63
-2
@@ -9,6 +9,7 @@
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using glm::vec4;
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using glm::vec4;
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GLFWwindow* Window::window = nullptr;
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GLFWwindow* Window::window = nullptr;
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DisplaySettings* Window::settings = nullptr;
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std::stack<vec4> Window::scissorStack;
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std::stack<vec4> Window::scissorStack;
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vec4 Window::scissorArea;
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vec4 Window::scissorArea;
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uint Window::width = 0;
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uint Window::width = 0;
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@@ -61,6 +62,10 @@ void window_size_callback(GLFWwindow*, int width, int height) {
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glViewport(0, 0, width, height);
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glViewport(0, 0, width, height);
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Window::width = width;
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Window::width = width;
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Window::height = height;
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Window::height = height;
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if (!Window::isFullscreen()) {
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Window::getSettings()->width = width;
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Window::getSettings()->height = height;
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}
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Window::resetScissor();
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Window::resetScissor();
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}
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}
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@@ -68,8 +73,8 @@ void character_callback(GLFWwindow* window, unsigned int codepoint){
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Events::codepoints.push_back(codepoint);
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Events::codepoints.push_back(codepoint);
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}
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}
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int Window::initialize(DisplaySettings& settings){
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int Window::initialize(DisplaySettings& settings){
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Window::settings = &settings;
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Window::width = settings.width;
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Window::width = settings.width;
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Window::height = settings.height;
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Window::height = settings.height;
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@@ -111,6 +116,15 @@ int Window::initialize(DisplaySettings& settings){
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glfwSetCharCallback(window, character_callback);
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glfwSetCharCallback(window, character_callback);
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glfwSetScrollCallback(window, scroll_callback);
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glfwSetScrollCallback(window, scroll_callback);
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GLFWmonitor* monitor = glfwGetPrimaryMonitor();
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const GLFWvidmode* mode = glfwGetVideoMode(monitor);
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if (settings.fullscreen) {
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glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, GLFW_DONT_CARE);
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}
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else {
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tryToMaximize(window, monitor);
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}
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glfwSwapInterval(settings.swapInterval);
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glfwSwapInterval(settings.swapInterval);
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return 0;
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return 0;
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}
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}
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@@ -123,7 +137,6 @@ void Window::setBgColor(glm::vec3 color) {
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glClearColor(color.r, color.g, color.b, 1.0f);
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glClearColor(color.r, color.g, color.b, 1.0f);
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}
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}
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void Window::viewport(int x, int y, int width, int height){
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void Window::viewport(int x, int y, int width, int height){
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glViewport(x, y, width, height);
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glViewport(x, y, width, height);
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}
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}
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@@ -196,6 +209,32 @@ void Window::swapInterval(int interval){
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glfwSwapInterval(interval);
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glfwSwapInterval(interval);
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}
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}
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void Window::toggleFullscreen(){
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settings->fullscreen = !settings->fullscreen;
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GLFWmonitor* monitor = glfwGetPrimaryMonitor();
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const GLFWvidmode* mode = glfwGetVideoMode(monitor);
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if (Events::_cursor_locked) Events::toggleCursor();
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if (settings->fullscreen) {
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glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, GLFW_DONT_CARE);
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}
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else {
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glfwSetWindowMonitor(window, nullptr, 0, 0, settings->width, settings->height, GLFW_DONT_CARE);
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tryToMaximize(window, monitor);
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}
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double xPos, yPos;
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glfwGetCursorPos(window, &xPos, &yPos);
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Events::x = xPos;
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Events::y = yPos;
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}
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bool Window::isFullscreen() {
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return settings->fullscreen;
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}
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void Window::swapBuffers(){
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void Window::swapBuffers(){
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glfwSwapBuffers(window);
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glfwSwapBuffers(window);
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Window::resetScissor();
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Window::resetScissor();
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@@ -205,8 +244,30 @@ double Window::time() {
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return glfwGetTime();
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return glfwGetTime();
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}
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}
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DisplaySettings* Window::getSettings() {
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return settings;
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}
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ImageData* Window::takeScreenshot() {
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ImageData* Window::takeScreenshot() {
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ubyte* data = new ubyte[width * height * 3];
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ubyte* data = new ubyte[width * height * 3];
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glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, data);
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glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, data);
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return new ImageData(ImageFormat::rgb888, width, height, data);
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return new ImageData(ImageFormat::rgb888, width, height, data);
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}
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}
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bool Window::tryToMaximize(GLFWwindow* window, GLFWmonitor* monitor) {
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glm::ivec4 windowFrame(0);
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glm::ivec4 workArea(0);
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glfwGetWindowFrameSize(window, &windowFrame.x, &windowFrame.y, &windowFrame.z, &windowFrame.w);
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glfwGetMonitorWorkarea(monitor, &workArea.x, &workArea.y, &workArea.z, &workArea.w);
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if (Window::width > workArea.z) Window::width = workArea.z;
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if (Window::height > workArea.w) Window::height = workArea.w;
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if (Window::width >= workArea.z - (windowFrame.x + windowFrame.z) &&
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Window::height >= workArea.w - (windowFrame.y + windowFrame.w)) {
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glfwMaximizeWindow(window);
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return true;
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}
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glfwSetWindowSize(window, Window::width, Window::height);
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glfwSetWindowPos(window, workArea.x + (workArea.z - Window::width) / 2,
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workArea.y + (workArea.w - Window::height) / 2 + windowFrame.y / 2);
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return false;
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}
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@@ -11,11 +11,16 @@
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class GLFWwindow;
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class GLFWwindow;
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class ImageData;
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class ImageData;
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struct DisplaySettings;
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struct GLFWmonitor;
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class Window {
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class Window {
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static GLFWwindow* window;
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static GLFWwindow* window;
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static DisplaySettings* settings;
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static std::stack<glm::vec4> scissorStack;
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static std::stack<glm::vec4> scissorStack;
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static glm::vec4 scissorArea;
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static glm::vec4 scissorArea;
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static bool tryToMaximize(GLFWwindow* window, GLFWmonitor* monitor);
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public:
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public:
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static uint width;
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static uint width;
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static uint height;
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static uint height;
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@@ -28,6 +33,8 @@ public:
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static void setShouldClose(bool flag);
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static void setShouldClose(bool flag);
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static void swapBuffers();
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static void swapBuffers();
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static void swapInterval(int interval);
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static void swapInterval(int interval);
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static void toggleFullscreen();
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static bool isFullscreen();
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static void pushScissor(glm::vec4 area);
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static void pushScissor(glm::vec4 area);
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static void popScissor();
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static void popScissor();
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@@ -36,6 +43,7 @@ public:
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static void clear();
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static void clear();
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static void setBgColor(glm::vec3 color);
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static void setBgColor(glm::vec3 color);
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static double time();
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static double time();
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static DisplaySettings* getSettings();
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static glm::vec2 size() {
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static glm::vec2 size() {
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return glm::vec2(width, height);
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return glm::vec2(width, height);
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