fix a_distance
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@@ -358,7 +358,7 @@ void WorldRenderer::generateShadowsMap(
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const auto& settings = engine.getSettings();
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int resolution = shadowMap.getResolution();
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float shadowMapScale = 0.1f / (1 << glm::max(0L, settings.graphics.shadowsQuality.get())) * scale;
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float shadowMapScale = 0.2f / (1 << glm::max(0L, settings.graphics.shadowsQuality.get())) * scale;
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float shadowMapSize = resolution * shadowMapScale;
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glm::vec3 basePos = glm::floor(camera.position / 500.0f) * 500.0f;
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