feat: saving/loading resource entries

This commit is contained in:
MihailRis
2024-07-11 21:56:27 +03:00
parent ca8652ffab
commit 45c4da048c
9 changed files with 63 additions and 8 deletions
+20 -1
View File
@@ -52,13 +52,30 @@ void World::updateTimers(float delta) {
totalTime += delta;
}
void World::writeResources(const Content* content) {
auto root = dynamic::Map();
for (size_t typeIndex = 0; typeIndex < RESOURCE_TYPES_COUNT; typeIndex++) {
auto typeName = to_string(static_cast<ResourceType>(typeIndex));
auto& list = root.putList(typeName);
auto& indices = content->resourceIndices[typeIndex];
for (size_t i = 0; i < indices.size(); i++) {
auto& map = list.putMap();
map.put("name", indices.getName(i));
if (auto data = indices.getSavedData(i)) {
map.put("saved", data);
}
}
}
files::write_json(wfile->getResourcesFile(), &root);
}
void World::write(Level* level) {
const Content* content = level->content;
level->chunks->saveAll();
nextEntityId = level->entities->peekNextID();
wfile->write(this, content);
auto playerFile = dynamic::Map();
auto& players = playerFile.putList("players");
for (const auto& object : level->objects) {
if (auto player = std::dynamic_pointer_cast<Player>(object)) {
@@ -66,6 +83,8 @@ void World::write(Level* level) {
}
}
files::write_json(wfile->getPlayerFile(), &playerFile);
writeResources(content);
}
std::unique_ptr<Level> World::create(