fix: 'box' primitive uv & update stairs model

This commit is contained in:
MihailRis
2025-05-29 20:53:39 +03:00
parent 407184250c
commit 45f845eb10
6 changed files with 21 additions and 11 deletions
+3 -3
View File
@@ -77,13 +77,13 @@ void Mesh::addBox(
if (enabledSides[1]) // south
addPlane(pos-Z*size, -X*size, Y*size, -Z, uvs[1]);
if (enabledSides[2]) // top
addPlane(pos+Y*size, X*size, -Z*size, Y, uvs[2]);
addPlane(pos+Y*size, X*size, -Z*size, Y, uvs[2] * glm::vec2(-1));
if (enabledSides[3]) // bottom
addPlane(pos-Y*size, X*size, Z*size, -Y, uvs[3]);
addPlane(pos-Y*size, X*size, Z*size, -Y, uvs[3] * glm::vec2(-1, 1));
if (enabledSides[4]) // west
addPlane(pos+X*size, -Z*size, Y*size, X, uvs[4]);
if (enabledSides[5]) // east
addPlane(pos-X*size, Z*size, Y*size, -X, uvs[5]);
addPlane(pos-X*size, Z*size, Y*size, -X, uvs[5] * glm::vec2(-1, 1));
}
void Mesh::scale(const glm::vec3& size) {
+4 -1
View File
@@ -98,7 +98,7 @@ model::Model ModelsGenerator::fromCustom(
for (size_t i = 0; i < modelBoxes.size(); i++) {
auto& mesh = model.addMesh("blocks:");
mesh.lighting = lighting;
const UVRegion boxtexfaces[6] = {
UVRegion boxtexfaces[6] = {
get_region_for(modelTextures[i * 6 + 5], assets),
get_region_for(modelTextures[i * 6 + 4], assets),
get_region_for(modelTextures[i * 6 + 3], assets),
@@ -106,6 +106,9 @@ model::Model ModelsGenerator::fromCustom(
get_region_for(modelTextures[i * 6 + 1], assets),
get_region_for(modelTextures[i * 6 + 0], assets)
};
boxtexfaces[2].scale(glm::vec2(-1));
boxtexfaces[5].scale(glm::vec2(-1, 1));
bool enabled[6] {1,1,1,1,1,1};
mesh.addBox(
modelBoxes[i].center(),
+2 -1
View File
@@ -95,6 +95,7 @@ void ModelViewer::draw(const DrawContext& pctx, const Assets& assets) {
ctx.setFramebuffer(fbo.get());
ctx.setViewport({size.x, size.y});
ctx.setDepthTest(true);
ctx.setCullFace(true);
display::clear();
auto& ui3dShader = assets.require<Shader>("ui3d");
@@ -111,8 +112,8 @@ void ModelViewer::draw(const DrawContext& pctx, const Assets& assets) {
"blocks:dbg_south",
"blocks:dbg_top",
"blocks:dbg_bottom",
"blocks:dbg_east",
"blocks:dbg_west",
"blocks:dbg_east",
};
region = util::get_texture_region(
assets,