fix model overrides
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@@ -30,8 +30,8 @@ do -- setup visuals
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local bid = block.index(icon:sub(16))
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model = block.get_model(bid)
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if model == "X" then
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entity:set_skeleton("base:drop-item")
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body:set_size(vec3.mul(body:get_size(), {1.0, 0.3, 1.0}))
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rig:set_model(0, "drop-item")
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rig:set_texture("$0", icon)
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else
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if model == "aabb" then
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@@ -46,8 +46,8 @@ do -- setup visuals
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end
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end
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else
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entity:set_skeleton("base:drop-item")
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body:set_size(vec3.mul(body:get_size(), {1.0, 0.3, 1.0}))
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rig:set_model(0, "drop-item")
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rig:set_texture("$0", icon)
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end
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mat4.mul(matrix, rotation, matrix)
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