fix model overrides
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@@ -94,7 +94,7 @@ void SkeletonConfig::render(
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node->model.refresh(assets);
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auto model = node->model.model;
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auto& modelOverride = skeleton.modelOverrides.at(i);
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if (!modelOverride.updateFlag) {
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if (modelOverride.updateFlag) {
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modelOverride.refresh(assets);
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}
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model = modelOverride.model ? modelOverride.model : model;
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