remove GLEW from MeshData.hpp & format Mesh.inl
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@@ -19,11 +19,10 @@ struct Batch3DVertex {
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glm::vec4 color;
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static constexpr VertexAttribute ATTRIBUTES[] {
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{GL_FLOAT, false, 3},
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{GL_FLOAT, false, 2},
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{GL_FLOAT, false, 4},
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{0}
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};
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{VertexAttribute::Type::FLOAT, false, 3},
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{VertexAttribute::Type::FLOAT, false, 2},
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{VertexAttribute::Type::FLOAT, false, 4},
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{{}, 0}};
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};
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class Batch3D : public Flushable {
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