remove GLEW from MeshData.hpp & format Mesh.inl
This commit is contained in:
+58
-29
@@ -1,29 +1,34 @@
|
||||
#pragma once
|
||||
|
||||
#include "MeshData.hpp"
|
||||
#include "gl_util.hpp"
|
||||
|
||||
template<typename VertexStructure>
|
||||
template <typename VertexStructure>
|
||||
Mesh<VertexStructure>::Mesh(const MeshData<VertexStructure>& data)
|
||||
: Mesh(data.vertices.data(),
|
||||
data.vertices.size(),
|
||||
data.indices.data(),
|
||||
data.indices.size(),
|
||||
data.attrs.data()) {}
|
||||
: Mesh(
|
||||
data.vertices.data(),
|
||||
data.vertices.size(),
|
||||
data.indices.data(),
|
||||
data.indices.size(),
|
||||
data.attrs.data()
|
||||
) {
|
||||
}
|
||||
|
||||
template<typename VertexStructure>
|
||||
Mesh<VertexStructure>::Mesh(const VertexStructure* vertexBuffer, size_t vertices, const uint32_t* indexBuffer, size_t indices, const VertexAttribute* attrs) :
|
||||
vao(0),
|
||||
vbo(0),
|
||||
ibo(0),
|
||||
vertexCount(0),
|
||||
indexCount(0)
|
||||
{
|
||||
template <typename VertexStructure>
|
||||
Mesh<VertexStructure>::Mesh(
|
||||
const VertexStructure* vertexBuffer,
|
||||
size_t vertices,
|
||||
const uint32_t* indexBuffer,
|
||||
size_t indices,
|
||||
const VertexAttribute* attrs
|
||||
)
|
||||
: vao(0), vbo(0), ibo(0), vertexCount(0), indexCount(0) {
|
||||
MeshStats::meshesCount++;
|
||||
vertexSize = 0;
|
||||
for (int i = 0; attrs[i].count; i++) {
|
||||
vertexSize += attrs[i].size();
|
||||
}
|
||||
if(vertexSize!=sizeof(VertexStructure)){
|
||||
if (vertexSize != sizeof(VertexStructure)) {
|
||||
throw std::runtime_error("Vertex size mismatch!");
|
||||
}
|
||||
|
||||
@@ -35,45 +40,69 @@ Mesh<VertexStructure>::Mesh(const VertexStructure* vertexBuffer, size_t vertices
|
||||
// attributes
|
||||
int offset = 0;
|
||||
for (int i = 0; attrs[i].count; i++) {
|
||||
const VertexAttribute &attr = attrs[i];
|
||||
glVertexAttribPointer(i, attr.count, attr.type, attr.normalized, sizeof(VertexStructure), (GLvoid*)(size_t)offset);
|
||||
const VertexAttribute& attr = attrs[i];
|
||||
glVertexAttribPointer(
|
||||
i,
|
||||
attr.count,
|
||||
gl::to_glenum(attr.type),
|
||||
attr.normalized,
|
||||
sizeof(VertexStructure),
|
||||
(GLvoid*)(size_t)offset
|
||||
);
|
||||
glEnableVertexAttribArray(i);
|
||||
offset += attr.size();
|
||||
}
|
||||
|
||||
glBindVertexArray(0);
|
||||
}
|
||||
template<typename VertexStructure>
|
||||
Mesh<VertexStructure>::~Mesh(){
|
||||
|
||||
template <typename VertexStructure>
|
||||
Mesh<VertexStructure>::~Mesh() {
|
||||
MeshStats::meshesCount--;
|
||||
glDeleteVertexArrays(1, &vao);
|
||||
glDeleteBuffers(1, &vbo);
|
||||
if (ibo != 0) glDeleteBuffers(1, &ibo);
|
||||
if (ibo != 0) {
|
||||
glDeleteBuffers(1, &ibo);
|
||||
}
|
||||
}
|
||||
template<typename VertexStructure>
|
||||
void Mesh<VertexStructure>::reload(const VertexStructure *vertexBuffer, size_t vertexCount, const uint32_t *indexBuffer, size_t indexCount) {
|
||||
|
||||
template <typename VertexStructure>
|
||||
void Mesh<VertexStructure>::reload(
|
||||
const VertexStructure* vertexBuffer,
|
||||
size_t vertexCount,
|
||||
const uint32_t* indexBuffer,
|
||||
size_t indexCount
|
||||
) {
|
||||
this->vertexCount = vertexCount;
|
||||
this->indexCount = indexCount;
|
||||
glBindVertexArray(vao);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo);
|
||||
if (vertexBuffer != nullptr && vertexCount != 0) {
|
||||
glBufferData(GL_ARRAY_BUFFER, vertexCount * vertexSize, vertexBuffer, GL_STREAM_DRAW);
|
||||
glBufferData(
|
||||
GL_ARRAY_BUFFER,
|
||||
vertexCount * vertexSize,
|
||||
vertexBuffer,
|
||||
GL_STREAM_DRAW
|
||||
);
|
||||
} else {
|
||||
glBufferData(GL_ARRAY_BUFFER, 0, {}, GL_STREAM_DRAW);
|
||||
}
|
||||
|
||||
if (indexBuffer != nullptr && indexCount != 0) {
|
||||
if (ibo == 0)
|
||||
glGenBuffers(1, &ibo);
|
||||
if (ibo == 0) glGenBuffers(1, &ibo);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(uint32_t) * indexCount, indexBuffer, GL_STATIC_DRAW);
|
||||
glBufferData(
|
||||
GL_ELEMENT_ARRAY_BUFFER,
|
||||
sizeof(uint32_t) * indexCount,
|
||||
indexBuffer,
|
||||
GL_STATIC_DRAW
|
||||
);
|
||||
} else if (ibo != 0) {
|
||||
glDeleteBuffers(1, &ibo);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
template<typename VertexStructure>
|
||||
template <typename VertexStructure>
|
||||
void Mesh<VertexStructure>::draw(unsigned int primitive) const {
|
||||
MeshStats::drawCalls++;
|
||||
glBindVertexArray(vao);
|
||||
@@ -85,7 +114,7 @@ void Mesh<VertexStructure>::draw(unsigned int primitive) const {
|
||||
glBindVertexArray(0);
|
||||
}
|
||||
|
||||
template<typename VertexStructure>
|
||||
template <typename VertexStructure>
|
||||
void Mesh<VertexStructure>::draw() const {
|
||||
draw(GL_TRIANGLES);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user