remove GLEW from MeshData.hpp & format Mesh.inl
This commit is contained in:
@@ -16,9 +16,8 @@ struct PostProcessingVertex {
|
||||
glm::vec2 position;
|
||||
|
||||
static constexpr VertexAttribute ATTRIBUTES[] {
|
||||
{GL_FLOAT,false,2},
|
||||
{0}
|
||||
};
|
||||
{VertexAttribute::Type::FLOAT, false, 2},
|
||||
{{}, 0}};
|
||||
};
|
||||
|
||||
/// @brief Framebuffer with blitting with shaders.
|
||||
|
||||
Reference in New Issue
Block a user