remove GLEW from MeshData.hpp & format Mesh.inl

This commit is contained in:
MihailRis
2025-04-27 00:35:54 +03:00
parent ec0dbae3f7
commit 47b7472231
10 changed files with 125 additions and 70 deletions
+5 -6
View File
@@ -21,12 +21,11 @@ struct MainBatchVertex {
std::array<uint8_t,4> color;
static constexpr VertexAttribute ATTRIBUTES[] = {
{GL_FLOAT, false, 3},
{GL_FLOAT, false, 2},
{GL_FLOAT, false, 3},
{GL_UNSIGNED_BYTE, true, 4},
{0}
};
{VertexAttribute::Type::FLOAT, false, 3},
{VertexAttribute::Type::FLOAT, false, 2},
{VertexAttribute::Type::FLOAT, false, 3},
{VertexAttribute::Type::UNSIGNED_BYTE, true, 4},
{{}, 0}};
};
class MainBatch {