remove GLEW from MeshData.hpp & format Mesh.inl
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@@ -20,7 +20,9 @@ class DrawContext;
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struct SkyboxVertex {
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glm::vec2 position;
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static constexpr VertexAttribute ATTRIBUTES[] {{GL_FLOAT,false,2}, {0}};
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static constexpr VertexAttribute ATTRIBUTES[] {
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{VertexAttribute::Type::FLOAT, false, 2},
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{{}, 0}};
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};
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struct skysprite {
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