remove GLEW from MeshData.hpp & format Mesh.inl
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@@ -3,13 +3,12 @@
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#include <vector>
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#include <array>
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#include <memory>
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#include <glm/vec2.hpp>
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#include <glm/vec3.hpp>
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#include "graphics/core/MeshData.hpp"
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#include "util/Buffer.hpp"
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/// @brief Chunk mesh vertex format
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struct ChunkVertex {
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glm::vec3 position;
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@@ -17,11 +16,10 @@ struct ChunkVertex {
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std::array<uint8_t, 4> color;
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static constexpr VertexAttribute ATTRIBUTES[] = {
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{GL_FLOAT, false, 3},
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{GL_FLOAT, false, 2},
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{GL_UNSIGNED_BYTE, true, 4},
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{0}
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};
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{VertexAttribute::Type::FLOAT, false, 3},
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{VertexAttribute::Type::FLOAT, false, 2},
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{VertexAttribute::Type::UNSIGNED_BYTE, true, 4},
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{{}, 0}};
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};
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/// @brief Chunk mesh vertex attributes
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