refactor: PVS-Studio warnings fixes
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@@ -22,30 +22,30 @@ std::unique_ptr<ImageData> BlocksPreview::draw(
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Shader* shader,
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Framebuffer* fbo,
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Batch3D* batch,
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const Block* def,
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const Block& def,
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int size
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){
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Window::clear();
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blockid_t id = def->rt.id;
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blockid_t id = def.rt.id;
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const UVRegion texfaces[6]{cache->getRegion(id, 0), cache->getRegion(id, 1),
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cache->getRegion(id, 2), cache->getRegion(id, 3),
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cache->getRegion(id, 4), cache->getRegion(id, 5)};
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glm::vec3 offset(0.1f, 0.5f, 0.1f);
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switch (def->model) {
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switch (def.model) {
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case BlockModel::none:
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// something went wrong...
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break;
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case BlockModel::block:
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shader->uniformMatrix("u_apply", glm::translate(glm::mat4(1.0f), offset));
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batch->blockCube(glm::vec3(size * 0.63f), texfaces,
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glm::vec4(1.0f), !def->rt.emissive);
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glm::vec4(1.0f), !def.rt.emissive);
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batch->flush();
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break;
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case BlockModel::aabb:
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{
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glm::vec3 hitbox {};
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for (const auto& box : def->hitboxes) {
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for (const auto& box : def.hitboxes) {
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hitbox = glm::max(hitbox, box.size());
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}
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offset = glm::vec3(1, 1, 0.0f);
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@@ -55,7 +55,7 @@ std::unique_ptr<ImageData> BlocksPreview::draw(
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-hitbox * scaledSize * 0.5f * glm::vec3(1,1,-1),
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hitbox * scaledSize,
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texfaces, glm::vec4(1.0f),
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!def->rt.emissive
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!def.rt.emissive
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);
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}
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batch->flush();
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@@ -64,32 +64,32 @@ std::unique_ptr<ImageData> BlocksPreview::draw(
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{
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glm::vec3 pmul = glm::vec3(size * 0.63f);
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glm::vec3 hitbox = glm::vec3();
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for (const auto& box : def->modelBoxes) {
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for (const auto& box : def.modelBoxes) {
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hitbox = glm::max(hitbox, box.size());
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}
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offset.y += (1.0f - hitbox).y * 0.5f;
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shader->uniformMatrix("u_apply", glm::translate(glm::mat4(1.0f), offset));
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for (size_t i = 0; i < def->modelBoxes.size(); i++) {
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for (size_t i = 0; i < def.modelBoxes.size(); i++) {
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const UVRegion (&boxtexfaces)[6] = {
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def->modelUVs[i * 6],
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def->modelUVs[i * 6 + 1],
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def->modelUVs[i * 6 + 2],
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def->modelUVs[i * 6 + 3],
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def->modelUVs[i * 6 + 4],
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def->modelUVs[i * 6 + 5]
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def.modelUVs[i * 6],
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def.modelUVs[i * 6 + 1],
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def.modelUVs[i * 6 + 2],
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def.modelUVs[i * 6 + 3],
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def.modelUVs[i * 6 + 4],
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def.modelUVs[i * 6 + 5]
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};
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batch->cube(
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def->modelBoxes[i].a * glm::vec3(1.0f, 1.0f, -1.0f) * pmul,
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def->modelBoxes[i].size() * pmul,
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boxtexfaces, glm::vec4(1.0f), !def->rt.emissive
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def.modelBoxes[i].a * glm::vec3(1.0f, 1.0f, -1.0f) * pmul,
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def.modelBoxes[i].size() * pmul,
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boxtexfaces, glm::vec4(1.0f), !def.rt.emissive
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);
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}
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auto& points = def->modelExtraPoints;
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auto& points = def.modelExtraPoints;
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glm::vec3 poff = glm::vec3(0.0f, 0.0f, 1.0f);
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for (size_t i = 0; i < def->modelExtraPoints.size() / 4; i++) {
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const UVRegion& reg = def->modelUVs[def->modelBoxes.size() * 6 + i];
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for (size_t i = 0; i < def.modelExtraPoints.size() / 4; i++) {
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const UVRegion& reg = def.modelUVs[def.modelBoxes.size() * 6 + i];
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batch->point((points[i * 4 + 0] - poff) * pmul, glm::vec2(reg.u1, reg.v1), glm::vec4(1.0));
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batch->point((points[i * 4 + 1] - poff) * pmul, glm::vec2(reg.u2, reg.v1), glm::vec4(1.0));
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@@ -154,9 +154,9 @@ std::unique_ptr<Atlas> BlocksPreview::build(
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fbo.bind();
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for (size_t i = 0; i < count; i++) {
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auto def = indices->blocks.get(i); //FIXME: Potentional null pointer
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auto& def = indices->blocks.require(i);
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atlas->getTexture()->bind();
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builder.add(def->name, draw(cache, shader, &fbo, &batch, def, iconSize)); //-V522
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builder.add(def.name, draw(cache, shader, &fbo, &batch, def, iconSize));
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}
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fbo.unbind();
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