sprite items + tetragons format update
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@@ -62,6 +62,7 @@ void AssetsLoader::addDefaults(AssetsLoader& loader, bool allAssets) {
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loader.add(ASSET_FONT, FONTS_FOLDER"/font", "normal");
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}
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loader.add(ASSET_ATLAS, TEXTURES_FOLDER"/blocks", "blocks");
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loader.add(ASSET_ATLAS, TEXTURES_FOLDER"/items", "items");
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}
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const ResPaths* AssetsLoader::getPaths() const {
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