fullscreen setting checkbox + smth

This commit is contained in:
MihailRis
2024-04-26 00:34:15 +03:00
parent 8be0d157c2
commit 4861fedf1e
17 changed files with 97 additions and 76 deletions
+1 -1
View File
@@ -63,7 +63,7 @@ std::shared_ptr<UINode> create_debug_panel(
}));
panel->add(create_label([=](){
auto& settings = engine->getSettings();
bool culling = settings.graphics.frustumCulling;
bool culling = settings.graphics.frustumCulling.get();
return L"frustum-culling: "+std::wstring(culling ? L"on" : L"off");
}));
panel->add(create_label([=]() {
+1 -1
View File
@@ -450,7 +450,7 @@ void Hud::draw(const GfxContext& ctx){
// Crosshair
if (!pause && !inventoryOpen && !player->debug) {
GfxContext chctx = ctx.sub();
chctx.setBlendMode(blendmode::inversion);
chctx.setBlendMode(BlendMode::inversion);
auto texture = assets->getTexture("gui/crosshair");
batch->texture(texture);
int chsizex = texture != nullptr ? texture->getWidth() : 16;
+1 -1
View File
@@ -93,7 +93,7 @@ void LevelScreen::saveWorldPreview() {
void LevelScreen::updateHotkeys() {
auto& settings = engine->getSettings();
if (Events::jpressed(keycode::O)) {
settings.graphics.frustumCulling = !settings.graphics.frustumCulling;
settings.graphics.frustumCulling.toggle();
}
if (Events::jpressed(keycode::F1)) {
hudVisible = !hudVisible;