implement player entity

This commit is contained in:
MihailRis
2024-07-08 18:45:35 +03:00
parent 49aa64a033
commit 487ba84517
8 changed files with 24 additions and 12 deletions
+3
View File
@@ -66,6 +66,7 @@ entityid_t Entities::spawn(
dynamic::Map_sptr saved,
entityid_t uid)
{
std::cout << "spawn entity " << def.name << std::endl;
auto rig = level->content->getRig(def.rigName);
if (rig == nullptr) {
throw std::runtime_error("rig "+def.rigName+" not found");
@@ -108,8 +109,10 @@ entityid_t Entities::spawn(
componentName, entity_funcs_set {}, nullptr);
scripting.components.emplace_back(std::move(component));
}
std::cout << "on_entity_spawn" << std::endl;
scripting::on_entity_spawn(
def, id, scripting.components, std::move(args), std::move(saved));
std::cout << "done" << std::endl;
return id;
}