implement player entity
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@@ -41,7 +41,10 @@ Player::~Player() {
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void Player::updateEntity() {
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if (eid == 0) {
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// spawn entity
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auto& def = level->content->entities.require("base:player");
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eid = level->entities->spawn(def, Transform {
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getPosition(), glm::vec3(1.0f), glm::mat3(1.0f), {}, true
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});
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} else if (auto entity = level->entities->get(eid)) {
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position = entity->getTransform().pos;
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} else {
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@@ -264,11 +267,12 @@ void Player::deserialize(dynamic::Map *src) {
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src->flag("flight", flight);
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src->flag("noclip", noclip);
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setChosenSlot(src->get("chosen-slot", getChosenSlot()));
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src->num("enitity", eid);
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src->num("entity", eid);
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if (auto invmap = src->map("inventory")) {
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getInventory()->deserialize(invmap.get());
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}
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std::cout << "Player::DESERIALIZE " << eid << std::endl;
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}
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void Player::convert(dynamic::Map* data, const ContentLUT* lut) {
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