'dynamic' namespace refactor + sensitivity is a NumberSetting now

This commit is contained in:
MihailRis
2024-03-31 17:30:02 +03:00
parent 398347bd81
commit 48982e3478
14 changed files with 168 additions and 140 deletions
+2 -2
View File
@@ -50,8 +50,8 @@ void CameraControl::updateMouse(PlayerInput& input) {
glm::vec2& cam = player->cam;
float sensitivity = (input.zoom
? settings.sensitivity / 4.f
: settings.sensitivity);
? settings.sensitivity.get() / 4.f
: settings.sensitivity.get());
cam -= glm::degrees(Events::delta / (float)Window::height * sensitivity);