'dynamic' namespace refactor + sensitivity is a NumberSetting now
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@@ -50,8 +50,8 @@ void CameraControl::updateMouse(PlayerInput& input) {
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glm::vec2& cam = player->cam;
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float sensitivity = (input.zoom
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? settings.sensitivity / 4.f
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: settings.sensitivity);
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? settings.sensitivity.get() / 4.f
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: settings.sensitivity.get());
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cam -= glm::degrees(Events::delta / (float)Window::height * sensitivity);
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