refactor
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+39
-39
@@ -1,56 +1,56 @@
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#include "hud.h"
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#include <iostream>
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#include <sstream>
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#include <memory>
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#include <string>
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#include <assert.h>
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#include <stdexcept>
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#include "../typedefs.h"
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#include "../content/Content.h"
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#include "../util/stringutil.h"
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#include "../util/timeutil.h"
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#include "../assets/Assets.h"
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#include "../graphics/core/Shader.h"
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#include "../content/Content.h"
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#include "../core_defs.h"
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#include "../delegates.h"
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#include "../engine.h"
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#include "../graphics/core/Atlas.h"
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#include "../graphics/core/Batch2D.h"
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#include "../graphics/core/Batch3D.h"
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#include "../graphics/core/Font.h"
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#include "../graphics/core/Atlas.h"
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#include "../graphics/core/Mesh.h"
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#include "../graphics/core/Texture.h"
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#include "../graphics/core/GfxContext.h"
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#include "../window/Camera.h"
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#include "../window/Window.h"
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#include "../window/Events.h"
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#include "../window/input.h"
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#include "../voxels/Chunks.h"
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#include "../voxels/Block.h"
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#include "../voxels/Chunk.h"
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#include "../world/World.h"
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#include "../world/Level.h"
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#include "../objects/Player.h"
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#include "../physics/Hitbox.h"
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#include "../maths/voxmaths.h"
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#include "../graphics/ui/elements/controls.h"
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#include "../graphics/core/Mesh.h"
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#include "../graphics/core/Shader.h"
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#include "../graphics/core/Texture.h"
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#include "../graphics/render/BlocksPreview.h"
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#include "../graphics/render/WorldRenderer.h"
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#include "../graphics/ui/elements/containers.h"
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#include "../graphics/ui/elements/controls.h"
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#include "../graphics/ui/elements/UINode.h"
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#include "../graphics/ui/GUI.h"
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#include "../items/Inventories.h"
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#include "../items/Inventory.h"
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#include "../items/ItemDef.h"
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#include "../logic/scripting/scripting.h"
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#include "../maths/voxmaths.h"
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#include "../objects/Player.h"
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#include "../physics/Hitbox.h"
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#include "../typedefs.h"
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#include "../util/stringutil.h"
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#include "../util/timeutil.h"
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#include "../voxels/Block.h"
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#include "../voxels/Chunk.h"
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#include "../voxels/Chunks.h"
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#include "../window/Camera.h"
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#include "../window/Events.h"
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#include "../window/input.h"
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#include "../window/Window.h"
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#include "../world/Level.h"
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#include "../world/World.h"
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#include "ContentGfxCache.h"
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#include "menu/menu.h"
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#include "screens.h"
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#include "WorldRenderer.h"
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#include "BlocksPreview.h"
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#include "InventoryView.h"
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#include "LevelFrontend.h"
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#include "menu/menu.h"
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#include "screens.h"
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#include "UiDocument.h"
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#include "../engine.h"
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#include "../delegates.h"
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#include "../core_defs.h"
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#include "../items/ItemDef.h"
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#include "../items/Inventory.h"
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#include "../items/Inventories.h"
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#include "../logic/scripting/scripting.h"
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#include <assert.h>
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#include <iostream>
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#include <memory>
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#include <sstream>
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#include <stdexcept>
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#include <string>
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// implemented in debug_panel.cpp
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