rename Level.chunksStorage to Level.chunks

This commit is contained in:
MihailRis
2024-12-17 23:57:00 +03:00
parent 70370904db
commit 48d94036fd
14 changed files with 46 additions and 51 deletions
+1 -1
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@@ -96,7 +96,7 @@ std::shared_ptr<UINode> create_debug_panel(
std::to_wstring(ParticlesRenderer::aliveEmitters); std::to_wstring(ParticlesRenderer::aliveEmitters);
})); }));
panel->add(create_label([&]() { panel->add(create_label([&]() {
return L"chunks: "+std::to_wstring(level.chunksStorage->size())+ return L"chunks: "+std::to_wstring(level.chunks->size())+
L" visible: "+std::to_wstring(ChunksRenderer::visibleChunks); L" visible: "+std::to_wstring(ChunksRenderer::visibleChunks);
})); }));
panel->add(create_label([&]() { panel->add(create_label([&]() {
+1 -1
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@@ -296,7 +296,7 @@ void Hud::updateWorldGenDebugVisualization() {
data[(flippedZ * width + x) * 4 + 1] = data[(flippedZ * width + x) * 4 + 1] =
chunks.getChunk(ax + ox, az + oz) ? 255 : 0; chunks.getChunk(ax + ox, az + oz) ? 255 : 0;
data[(flippedZ * width + x) * 4 + 0] = data[(flippedZ * width + x) * 4 + 0] =
level.chunksStorage->fetch(ax + ox, az + oz) ? 255 : 0; level.chunks->fetch(ax + ox, az + oz) ? 255 : 0;
if (ax < 0 || az < 0 || if (ax < 0 || az < 0 ||
ax >= areaWidth || az >= areaHeight) { ax >= areaWidth || az >= areaHeight) {
+1 -1
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@@ -21,7 +21,7 @@
BlocksController::BlocksController(const Level& level, Lighting* lighting, uint padding) BlocksController::BlocksController(const Level& level, Lighting* lighting, uint padding)
: level(level), : level(level),
chunks(*level.chunksStorage), chunks(*level.chunks),
lighting(lighting), lighting(lighting),
randTickClock(20, 3), randTickClock(20, 3),
blocksTickClock(20, 1), blocksTickClock(20, 1),
+1 -1
View File
@@ -124,7 +124,7 @@ bool ChunksController::buildLights(const Player& player, const std::shared_ptr<C
} }
void ChunksController::createChunk(const Player& player, int x, int z) const { void ChunksController::createChunk(const Player& player, int x, int z) const {
auto chunk = level.chunksStorage->create(x, z); auto chunk = level.chunks->create(x, z);
player.chunks->putChunk(chunk); player.chunks->putChunk(chunk);
auto& chunkFlags = chunk->flags; auto& chunkFlags = chunk->flags;
+24 -29
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@@ -41,7 +41,7 @@ static int l_is_solid_at(lua::State* L) {
auto y = lua::tointeger(L, 2); auto y = lua::tointeger(L, 2);
auto z = lua::tointeger(L, 3); auto z = lua::tointeger(L, 3);
return lua::pushboolean( return lua::pushboolean(
L, blocks_agent::is_solid_at(*level->chunksStorage, x, y, z) L, blocks_agent::is_solid_at(*level->chunks, x, y, z)
); );
} }
@@ -72,7 +72,7 @@ static int l_is_segment(lua::State* L) {
auto x = lua::tointeger(L, 1); auto x = lua::tointeger(L, 1);
auto y = lua::tointeger(L, 2); auto y = lua::tointeger(L, 2);
auto z = lua::tointeger(L, 3); auto z = lua::tointeger(L, 3);
const auto& vox = blocks_agent::require(*level->chunksStorage, x, y, z); const auto& vox = blocks_agent::require(*level->chunks, x, y, z);
return lua::pushboolean(L, vox.state.segment); return lua::pushboolean(L, vox.state.segment);
} }
@@ -80,13 +80,10 @@ static int l_seek_origin(lua::State* L) {
auto x = lua::tointeger(L, 1); auto x = lua::tointeger(L, 1);
auto y = lua::tointeger(L, 2); auto y = lua::tointeger(L, 2);
auto z = lua::tointeger(L, 3); auto z = lua::tointeger(L, 3);
const auto& vox = blocks_agent::require(*level->chunksStorage, x, y, z); const auto& vox = blocks_agent::require(*level->chunks, x, y, z);
auto& def = indices->blocks.require(vox.id); auto& def = indices->blocks.require(vox.id);
return lua::pushivec_stack( return lua::pushivec_stack(
L, L, blocks_agent::seek_origin(*level->chunks, {x, y, z}, def, vox.state)
blocks_agent::seek_origin(
*level->chunksStorage, {x, y, z}, def, vox.state
)
); );
} }
@@ -102,10 +99,10 @@ static int l_set(lua::State* L) {
} }
int cx = floordiv<CHUNK_W>(x); int cx = floordiv<CHUNK_W>(x);
int cz = floordiv<CHUNK_D>(z); int cz = floordiv<CHUNK_D>(z);
if (!blocks_agent::get_chunk(*level->chunksStorage, cx, cz)) { if (!blocks_agent::get_chunk(*level->chunks, cx, cz)) {
return 0; return 0;
} }
blocks_agent::set(*level->chunksStorage, x, y, z, id, int2blockstate(state)); blocks_agent::set(*level->chunks, x, y, z, id, int2blockstate(state));
auto chunksController = controller->getChunksController(); auto chunksController = controller->getChunksController();
if (chunksController == nullptr) { if (chunksController == nullptr) {
@@ -123,7 +120,7 @@ static int l_get(lua::State* L) {
auto x = lua::tointeger(L, 1); auto x = lua::tointeger(L, 1);
auto y = lua::tointeger(L, 2); auto y = lua::tointeger(L, 2);
auto z = lua::tointeger(L, 3); auto z = lua::tointeger(L, 3);
auto vox = blocks_agent::get(*level->chunksStorage, x, y, z); auto vox = blocks_agent::get(*level->chunks, x, y, z);
int id = vox == nullptr ? -1 : vox->id; int id = vox == nullptr ? -1 : vox->id;
return lua::pushinteger(L, id); return lua::pushinteger(L, id);
} }
@@ -132,7 +129,7 @@ static int l_get_x(lua::State* L) {
auto x = lua::tointeger(L, 1); auto x = lua::tointeger(L, 1);
auto y = lua::tointeger(L, 2); auto y = lua::tointeger(L, 2);
auto z = lua::tointeger(L, 3); auto z = lua::tointeger(L, 3);
auto vox = blocks_agent::get(*level->chunksStorage, x, y, z); auto vox = blocks_agent::get(*level->chunks, x, y, z);
if (vox == nullptr) { if (vox == nullptr) {
return lua::pushivec_stack(L, glm::ivec3(1, 0, 0)); return lua::pushivec_stack(L, glm::ivec3(1, 0, 0));
} }
@@ -149,7 +146,7 @@ static int l_get_y(lua::State* L) {
auto x = lua::tointeger(L, 1); auto x = lua::tointeger(L, 1);
auto y = lua::tointeger(L, 2); auto y = lua::tointeger(L, 2);
auto z = lua::tointeger(L, 3); auto z = lua::tointeger(L, 3);
auto vox = blocks_agent::get(*level->chunksStorage, x, y, z); auto vox = blocks_agent::get(*level->chunks, x, y, z);
if (vox == nullptr) { if (vox == nullptr) {
return lua::pushivec_stack(L, glm::ivec3(0, 1, 0)); return lua::pushivec_stack(L, glm::ivec3(0, 1, 0));
} }
@@ -166,7 +163,7 @@ static int l_get_z(lua::State* L) {
auto x = lua::tointeger(L, 1); auto x = lua::tointeger(L, 1);
auto y = lua::tointeger(L, 2); auto y = lua::tointeger(L, 2);
auto z = lua::tointeger(L, 3); auto z = lua::tointeger(L, 3);
auto vox = blocks_agent::get(*level->chunksStorage, x, y, z); auto vox = blocks_agent::get(*level->chunks, x, y, z);
if (vox == nullptr) { if (vox == nullptr) {
return lua::pushivec_stack(L, glm::ivec3(0, 0, 1)); return lua::pushivec_stack(L, glm::ivec3(0, 0, 1));
} }
@@ -183,7 +180,7 @@ static int l_get_rotation(lua::State* L) {
auto x = lua::tointeger(L, 1); auto x = lua::tointeger(L, 1);
auto y = lua::tointeger(L, 2); auto y = lua::tointeger(L, 2);
auto z = lua::tointeger(L, 3); auto z = lua::tointeger(L, 3);
auto vox = blocks_agent::get(*level->chunksStorage, x, y, z); auto vox = blocks_agent::get(*level->chunks, x, y, z);
int rotation = vox == nullptr ? 0 : vox->state.rotation; int rotation = vox == nullptr ? 0 : vox->state.rotation;
return lua::pushinteger(L, rotation); return lua::pushinteger(L, rotation);
} }
@@ -193,7 +190,7 @@ static int l_set_rotation(lua::State* L) {
auto y = lua::tointeger(L, 2); auto y = lua::tointeger(L, 2);
auto z = lua::tointeger(L, 3); auto z = lua::tointeger(L, 3);
auto value = lua::tointeger(L, 4); auto value = lua::tointeger(L, 4);
blocks_agent::set_rotation(*level->chunksStorage, x, y, z, value); blocks_agent::set_rotation(*level->chunks, x, y, z, value);
return 0; return 0;
} }
@@ -201,7 +198,7 @@ static int l_get_states(lua::State* L) {
auto x = lua::tointeger(L, 1); auto x = lua::tointeger(L, 1);
auto y = lua::tointeger(L, 2); auto y = lua::tointeger(L, 2);
auto z = lua::tointeger(L, 3); auto z = lua::tointeger(L, 3);
auto vox = blocks_agent::get(*level->chunksStorage, x, y, z); auto vox = blocks_agent::get(*level->chunks, x, y, z);
int states = vox == nullptr ? 0 : blockstate2int(vox->state); int states = vox == nullptr ? 0 : blockstate2int(vox->state);
return lua::pushinteger(L, states); return lua::pushinteger(L, states);
} }
@@ -216,7 +213,7 @@ static int l_set_states(lua::State* L) {
} }
int cx = floordiv<CHUNK_W>(x); int cx = floordiv<CHUNK_W>(x);
int cz = floordiv<CHUNK_D>(z); int cz = floordiv<CHUNK_D>(z);
auto chunk = blocks_agent::get_chunk(*level->chunksStorage, cx, cz); auto chunk = blocks_agent::get_chunk(*level->chunks, cx, cz);
if (chunk == nullptr) { if (chunk == nullptr) {
return 0; return 0;
} }
@@ -235,18 +232,16 @@ static int l_get_user_bits(lua::State* L) {
auto offset = lua::tointeger(L, 4) + VOXEL_USER_BITS_OFFSET; auto offset = lua::tointeger(L, 4) + VOXEL_USER_BITS_OFFSET;
auto bits = lua::tointeger(L, 5); auto bits = lua::tointeger(L, 5);
auto vox = blocks_agent::get(*level->chunksStorage, x, y, z); auto vox = blocks_agent::get(*level->chunks, x, y, z);
if (vox == nullptr) { if (vox == nullptr) {
return lua::pushinteger(L, 0); return lua::pushinteger(L, 0);
} }
const auto& def = content->getIndices()->blocks.require(vox->id); const auto& def = content->getIndices()->blocks.require(vox->id);
if (def.rt.extended) { if (def.rt.extended) {
auto origin = blocks_agent::seek_origin( auto origin = blocks_agent::seek_origin(
*level->chunksStorage, {x, y, z}, def, vox->state *level->chunks, {x, y, z}, def, vox->state
);
vox = blocks_agent::get(
*level->chunksStorage, origin.x, origin.y, origin.z
); );
vox = blocks_agent::get(*level->chunks, origin.x, origin.y, origin.z);
if (vox == nullptr) { if (vox == nullptr) {
return lua::pushinteger(L, 0); return lua::pushinteger(L, 0);
} }
@@ -257,7 +252,7 @@ static int l_get_user_bits(lua::State* L) {
} }
static int l_set_user_bits(lua::State* L) { static int l_set_user_bits(lua::State* L) {
auto& chunks = *level->chunksStorage; auto& chunks = *level->chunks;
auto x = lua::tointeger(L, 1); auto x = lua::tointeger(L, 1);
auto y = lua::tointeger(L, 2); auto y = lua::tointeger(L, 2);
auto z = lua::tointeger(L, 3); auto z = lua::tointeger(L, 3);
@@ -294,7 +289,7 @@ static int l_is_replaceable_at(lua::State* L) {
auto y = lua::tointeger(L, 2); auto y = lua::tointeger(L, 2);
auto z = lua::tointeger(L, 3); auto z = lua::tointeger(L, 3);
return lua::pushboolean( return lua::pushboolean(
L, blocks_agent::is_replaceable_at(*level->chunksStorage, x, y, z) L, blocks_agent::is_replaceable_at(*level->chunks, x, y, z)
); );
} }
@@ -369,7 +364,7 @@ static int l_place(lua::State* L) {
if (static_cast<size_t>(id) >= indices->blocks.count()) { if (static_cast<size_t>(id) >= indices->blocks.count()) {
return 0; return 0;
} }
if (!blocks_agent::get(*level->chunksStorage, x, y, z)) { if (!blocks_agent::get(*level->chunks, x, y, z)) {
return 0; return 0;
} }
const auto def = level->content->getIndices()->blocks.get(id); const auto def = level->content->getIndices()->blocks.get(id);
@@ -390,7 +385,7 @@ static int l_destruct(lua::State* L) {
auto y = lua::tointeger(L, 2); auto y = lua::tointeger(L, 2);
auto z = lua::tointeger(L, 3); auto z = lua::tointeger(L, 3);
auto playerid = lua::gettop(L) >= 4 ? lua::tointeger(L, 4) : -1; auto playerid = lua::gettop(L) >= 4 ? lua::tointeger(L, 4) : -1;
auto vox = blocks_agent::get(*level->chunksStorage, x, y, z); auto vox = blocks_agent::get(*level->chunks, x, y, z);
if (vox == nullptr) { if (vox == nullptr) {
return 0; return 0;
} }
@@ -425,7 +420,7 @@ static int l_raycast(lua::State* L) {
glm::ivec3 normal; glm::ivec3 normal;
glm::ivec3 iend; glm::ivec3 iend;
if (auto voxel = blocks_agent::raycast( if (auto voxel = blocks_agent::raycast(
*level->chunksStorage, *level->chunks,
start, start,
dir, dir,
maxDistance, maxDistance,
@@ -528,7 +523,7 @@ static int l_get_field(lua::State* L) {
} }
auto cx = floordiv(x, CHUNK_W); auto cx = floordiv(x, CHUNK_W);
auto cz = floordiv(z, CHUNK_D); auto cz = floordiv(z, CHUNK_D);
auto chunk = blocks_agent::get_chunk(*level->chunksStorage, cx, cz); auto chunk = blocks_agent::get_chunk(*level->chunks, cx, cz);
if (chunk == nullptr || y < 0 || y >= CHUNK_H) { if (chunk == nullptr || y < 0 || y >= CHUNK_H) {
return 0; return 0;
} }
@@ -599,7 +594,7 @@ static int l_set_field(lua::State* L) {
auto cz = floordiv(z, CHUNK_D); auto cz = floordiv(z, CHUNK_D);
auto lx = x - cx * CHUNK_W; auto lx = x - cx * CHUNK_W;
auto lz = z - cz * CHUNK_W; auto lz = z - cz * CHUNK_W;
auto chunk = blocks_agent::get_chunk(*level->chunksStorage, cx, cz); auto chunk = blocks_agent::get_chunk(*level->chunks, cx, cz);
if (chunk == nullptr || y < 0 || y >= CHUNK_H) { if (chunk == nullptr || y < 0 || y >= CHUNK_H) {
return 0; return 0;
} }
+1 -1
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@@ -151,7 +151,7 @@ static int l_raycast(lua::State* L) {
blockid_t block = BLOCK_VOID; blockid_t block = BLOCK_VOID;
if (auto voxel = blocks_agent::raycast( if (auto voxel = blocks_agent::raycast(
*level->chunksStorage, *level->chunks,
start, start,
dir, dir,
maxDistance, maxDistance,
+1 -1
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@@ -60,7 +60,7 @@ static int l_open_block(lua::State* L) {
auto z = lua::tointeger(L, 3); auto z = lua::tointeger(L, 3);
bool playerInventory = !lua::toboolean(L, 4); bool playerInventory = !lua::toboolean(L, 4);
auto vox = blocks_agent::get(*level->chunksStorage, x, y, z); auto vox = blocks_agent::get(*level->chunks, x, y, z);
if (vox == nullptr) { if (vox == nullptr) {
throw std::runtime_error( throw std::runtime_error(
"block does not exists at " + std::to_string(x) + " " + "block does not exists at " + std::to_string(x) + " " +
+7 -7
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@@ -125,7 +125,7 @@ static int l_get_generator(lua::State* L) {
static int l_get_chunk_data(lua::State* L) { static int l_get_chunk_data(lua::State* L) {
int x = (int)lua::tointeger(L, 1); int x = (int)lua::tointeger(L, 1);
int y = (int)lua::tointeger(L, 2); int y = (int)lua::tointeger(L, 2);
const auto& chunk = level->chunksStorage->getChunk(x, y); const auto& chunk = level->chunks->getChunk(x, y);
if (chunk == nullptr) { if (chunk == nullptr) {
lua::pushnil(L); lua::pushnil(L);
return 0; return 0;
@@ -181,7 +181,7 @@ static int l_set_chunk_data(lua::State* L) {
if (lua::gettop(L) >= 4) { if (lua::gettop(L) >= 4) {
is_compressed = lua::toboolean(L, 4); is_compressed = lua::toboolean(L, 4);
} }
auto chunk = level->chunksStorage->getChunk(x, y); auto chunk = level->chunks->getChunk(x, y);
if (chunk == nullptr) { if (chunk == nullptr) {
return 0; return 0;
} }
@@ -217,22 +217,22 @@ static int l_set_chunk_data(lua::State* L) {
chunk->flags.modified = true; chunk->flags.modified = true;
lighting.onChunkLoaded(x, y, true); lighting.onChunkLoaded(x, y, true);
chunk = level->chunksStorage->getChunk(x - 1, y); chunk = level->chunks->getChunk(x - 1, y);
if (chunk != nullptr) { if (chunk != nullptr) {
chunk->flags.modified = true; chunk->flags.modified = true;
lighting.onChunkLoaded(x - 1, y, true); lighting.onChunkLoaded(x - 1, y, true);
} }
chunk = level->chunksStorage->getChunk(x + 1, y); chunk = level->chunks->getChunk(x + 1, y);
if (chunk != nullptr) { if (chunk != nullptr) {
chunk->flags.modified = true; chunk->flags.modified = true;
lighting.onChunkLoaded(x + 1, y, true); lighting.onChunkLoaded(x + 1, y, true);
} }
chunk = level->chunksStorage->getChunk(x, y - 1); chunk = level->chunks->getChunk(x, y - 1);
if (chunk != nullptr) { if (chunk != nullptr) {
chunk->flags.modified = true; chunk->flags.modified = true;
lighting.onChunkLoaded(x, y - 1, true); lighting.onChunkLoaded(x, y - 1, true);
} }
chunk = level->chunksStorage->getChunk(x, y + 1); chunk = level->chunks->getChunk(x, y + 1);
if (chunk != nullptr) { if (chunk != nullptr) {
chunk->flags.modified = true; chunk->flags.modified = true;
lighting.onChunkLoaded(x, y + 1, true); lighting.onChunkLoaded(x, y + 1, true);
@@ -245,7 +245,7 @@ static int l_count_chunks(lua::State* L) {
if (level == nullptr) { if (level == nullptr) {
return 0; return 0;
} }
return lua::pushinteger(L, level->chunksStorage->size()); return lua::pushinteger(L, level->chunks->size());
} }
const luaL_Reg worldlib[] = { const luaL_Reg worldlib[] = {
@@ -26,7 +26,7 @@ static int l_place(lua::State* L) {
auto offset = tovec3(L, 2); auto offset = tovec3(L, 2);
int rotation = tointeger(L, 3) & 0b11; int rotation = tointeger(L, 3) & 0b11;
fragment->getFragment()->place( fragment->getFragment()->place(
*scripting::level->chunksStorage, offset, rotation *scripting::level->chunks, offset, rotation
); );
} }
return 0; return 0;
+1 -1
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@@ -459,7 +459,7 @@ void Entities::updatePhysics(float delta) {
float vel = glm::length(prevVel); float vel = glm::length(prevVel);
int substeps = static_cast<int>(delta * vel * 20); int substeps = static_cast<int>(delta * vel * 20);
substeps = std::min(100, std::max(2, substeps)); substeps = std::min(100, std::max(2, substeps));
physics->step(*level->chunksStorage, &hitbox, delta, substeps, eid.uid); physics->step(*level->chunks, &hitbox, delta, substeps, eid.uid);
hitbox.linearDamping = hitbox.grounded * 24; hitbox.linearDamping = hitbox.grounded * 24;
transform.setPos(hitbox.position); transform.setPos(hitbox.position);
if (hitbox.grounded && !grounded) { if (hitbox.grounded && !grounded) {
+3 -3
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@@ -24,7 +24,7 @@ Level::Level(
: settings(settings), : settings(settings),
world(std::move(worldPtr)), world(std::move(worldPtr)),
content(content), content(content),
chunksStorage(std::make_unique<GlobalChunks>(this)), chunks(std::make_unique<GlobalChunks>(this)),
physics(std::make_unique<PhysicsSolver>(glm::vec3(0, -22.6f, 0))), physics(std::make_unique<PhysicsSolver>(glm::vec3(0, -22.6f, 0))),
events(std::make_unique<LevelEvents>()), events(std::make_unique<LevelEvents>()),
entities(std::make_unique<Entities>(this)), entities(std::make_unique<Entities>(this)),
@@ -53,10 +53,10 @@ Level::Level(
} }
events->listen(LevelEventType::EVT_CHUNK_SHOWN, [this](LevelEventType, Chunk* chunk) { events->listen(LevelEventType::EVT_CHUNK_SHOWN, [this](LevelEventType, Chunk* chunk) {
chunksStorage->incref(chunk); chunks->incref(chunk);
}); });
events->listen(LevelEventType::EVT_CHUNK_HIDDEN, [this](LevelEventType, Chunk* chunk) { events->listen(LevelEventType::EVT_CHUNK_HIDDEN, [this](LevelEventType, Chunk* chunk) {
chunksStorage->decref(chunk); chunks->decref(chunk);
}); });
inventories = std::make_unique<Inventories>(*this); inventories = std::make_unique<Inventories>(*this);
} }
+1 -1
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@@ -25,7 +25,7 @@ class Level {
public: public:
const Content* const content; const Content* const content;
std::unique_ptr<GlobalChunks> chunksStorage; std::unique_ptr<GlobalChunks> chunks;
std::unique_ptr<Inventories> inventories; std::unique_ptr<Inventories> inventories;
std::unique_ptr<PhysicsSolver> physics; std::unique_ptr<PhysicsSolver> physics;
+1 -1
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@@ -66,7 +66,7 @@ void World::writeResources(const Content* content) {
void World::write(Level* level) { void World::write(Level* level) {
const Content* content = level->content; const Content* content = level->content;
level->chunksStorage->saveAll(); level->chunks->saveAll();
info.nextEntityId = level->entities->peekNextID(); info.nextEntityId = level->entities->peekNextID();
wfile->write(this, content); wfile->write(this, content);
+2 -2
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@@ -27,7 +27,7 @@ std::unique_ptr<VoxelFragment> VoxelFragment::create(
if (crop) { if (crop) {
VoxelsVolume volume(size.x, size.y, size.z); VoxelsVolume volume(size.x, size.y, size.z);
volume.setPosition(start.x, start.y, start.z); volume.setPosition(start.x, start.y, start.z);
blocks_agent::get_voxels(*level.chunksStorage, &volume); blocks_agent::get_voxels(*level.chunks, &volume);
auto end = start + size; auto end = start + size;
@@ -52,7 +52,7 @@ std::unique_ptr<VoxelFragment> VoxelFragment::create(
VoxelsVolume volume(size.x, size.y, size.z); VoxelsVolume volume(size.x, size.y, size.z);
volume.setPosition(start.x, start.y, start.z); volume.setPosition(start.x, start.y, start.z);
blocks_agent::get_voxels(*level.chunksStorage, &volume); blocks_agent::get_voxels(*level.chunks, &volume);
auto volVoxels = volume.getVoxels(); auto volVoxels = volume.getVoxels();
std::vector<voxel> voxels(size.x * size.y * size.z); std::vector<voxel> voxels(size.x * size.y * size.z);