change rigs role from assets to content units

This commit is contained in:
MihailRis
2024-07-08 05:03:09 +03:00
parent 7dfda981a8
commit 49aa64a033
16 changed files with 67 additions and 70 deletions
-3
View File
@@ -31,7 +31,6 @@ AssetsLoader::AssetsLoader(Assets* assets, const ResPaths* paths)
addLoader(AssetType::LAYOUT, assetload::layout);
addLoader(AssetType::SOUND, assetload::sound);
addLoader(AssetType::MODEL, assetload::model);
addLoader(AssetType::RIG, assetload::rig);
}
void AssetsLoader::addLoader(AssetType tag, aloader_func func) {
@@ -102,7 +101,6 @@ static std::string assets_def_folder(AssetType tag) {
case AssetType::LAYOUT: return LAYOUTS_FOLDER;
case AssetType::SOUND: return SOUNDS_FOLDER;
case AssetType::MODEL: return MODELS_FOLDER;
case AssetType::RIG: return RIGS_FOLDER;
}
return "<error>";
}
@@ -160,7 +158,6 @@ void AssetsLoader::processPreloadConfig(const fs::path& file) {
processPreloadList(AssetType::TEXTURE, root->list("textures"));
processPreloadList(AssetType::SOUND, root->list("sounds"));
processPreloadList(AssetType::MODEL, root->list("models"));
processPreloadList(AssetType::RIG, root->list("rigs"));
// layouts are loaded automatically
}