change rigs role from assets to content units
This commit is contained in:
@@ -31,7 +31,6 @@ AssetsLoader::AssetsLoader(Assets* assets, const ResPaths* paths)
|
||||
addLoader(AssetType::LAYOUT, assetload::layout);
|
||||
addLoader(AssetType::SOUND, assetload::sound);
|
||||
addLoader(AssetType::MODEL, assetload::model);
|
||||
addLoader(AssetType::RIG, assetload::rig);
|
||||
}
|
||||
|
||||
void AssetsLoader::addLoader(AssetType tag, aloader_func func) {
|
||||
@@ -102,7 +101,6 @@ static std::string assets_def_folder(AssetType tag) {
|
||||
case AssetType::LAYOUT: return LAYOUTS_FOLDER;
|
||||
case AssetType::SOUND: return SOUNDS_FOLDER;
|
||||
case AssetType::MODEL: return MODELS_FOLDER;
|
||||
case AssetType::RIG: return RIGS_FOLDER;
|
||||
}
|
||||
return "<error>";
|
||||
}
|
||||
@@ -160,7 +158,6 @@ void AssetsLoader::processPreloadConfig(const fs::path& file) {
|
||||
processPreloadList(AssetType::TEXTURE, root->list("textures"));
|
||||
processPreloadList(AssetType::SOUND, root->list("sounds"));
|
||||
processPreloadList(AssetType::MODEL, root->list("models"));
|
||||
processPreloadList(AssetType::RIG, root->list("rigs"));
|
||||
// layouts are loaded automatically
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user