change rigs role from assets to content units
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@@ -228,27 +228,6 @@ assetload::postfunc assetload::model(
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}
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}
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assetload::postfunc assetload::rig(
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AssetsLoader* loader,
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const ResPaths* paths,
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const std::string& file,
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const std::string& name,
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const std::shared_ptr<AssetCfg>&
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) {
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auto path = paths->find(file+".json");
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auto text = files::read_string(path);
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try {
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auto rig = rigging::RigConfig::parse(text, path.u8string(), name).release();
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return [=](Assets* assets) {
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// TODO: add models loading
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assets->store(std::unique_ptr<rigging::RigConfig>(rig), name);
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};
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} catch (const parsing_error& err) {
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std::cerr << err.errorLog() << std::endl;
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throw;
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}
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}
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static void read_anim_file(
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const std::string& animFile,
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std::vector<std::pair<std::string, int>>& frameList
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