change rigs role from assets to content units

This commit is contained in:
MihailRis
2024-07-08 05:03:09 +03:00
parent 7dfda981a8
commit 49aa64a033
16 changed files with 67 additions and 70 deletions
+8 -1
View File
@@ -1,11 +1,17 @@
#include "ContentBuilder.hpp"
#include "../objects/rigging.hpp"
ContentBuilder::~ContentBuilder() {}
void ContentBuilder::add(std::unique_ptr<ContentPackRuntime> pack) {
packs[pack->getId()] = std::move(pack);
}
void ContentBuilder::add(std::unique_ptr<rigging::RigConfig> rig) {
rigs[rig->getName()] = std::move(rig);
}
BlockMaterial& ContentBuilder::createBlockMaterial(const std::string& id) {
blockMaterials[id] = std::make_unique<BlockMaterial>();
auto& material = *blockMaterials[id];
@@ -68,7 +74,8 @@ std::unique_ptr<Content> ContentBuilder::build() {
items.build(),
entities.build(),
std::move(packs),
std::move(blockMaterials)
std::move(blockMaterials),
std::move(rigs)
);
// Now, it's time to resolve foreign keys