change rigs role from assets to content units
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@@ -23,7 +23,7 @@ class ContentUnitBuilder {
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}
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}
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public:
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std::unordered_map<std::string, std::unique_ptr<T>> defs;
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UptrsMap<std::string, T> defs;
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std::vector<std::string> names;
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ContentUnitBuilder(
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@@ -49,8 +49,9 @@ public:
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};
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class ContentBuilder {
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std::unordered_map<std::string, std::unique_ptr<BlockMaterial>> blockMaterials;
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std::unordered_map<std::string, std::unique_ptr<ContentPackRuntime>> packs;
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UptrsMap<std::string, BlockMaterial> blockMaterials;
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UptrsMap<std::string, rigging::RigConfig> rigs;
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UptrsMap<std::string, ContentPackRuntime> packs;
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std::unordered_map<std::string, contenttype> allNames;
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public:
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ContentUnitBuilder<Block> blocks {allNames, contenttype::block};
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@@ -60,6 +61,7 @@ public:
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~ContentBuilder();
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void add(std::unique_ptr<ContentPackRuntime> pack);
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void add(std::unique_ptr<rigging::RigConfig> rig);
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BlockMaterial& createBlockMaterial(const std::string& id);
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