change rigs role from assets to content units

This commit is contained in:
MihailRis
2024-07-08 05:03:09 +03:00
parent 7dfda981a8
commit 49aa64a033
16 changed files with 67 additions and 70 deletions
+2 -3
View File
@@ -40,7 +40,7 @@ static int l_spawn(lua::State* L) {
Transform transform {
pos, glm::vec3(1.0f), glm::mat3(1.0f), {}, true
};
level->entities->spawn(scripting::engine->getAssets(), def, transform, args);
level->entities->spawn(def, transform, args);
return 1;
}
@@ -53,9 +53,8 @@ static int l_despawn(lua::State* L) {
static int l_set_rig(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
auto assets = scripting::engine->getAssets();
std::string rigName = lua::require_string(L, 2);
auto rigConfig = assets->get<rigging::RigConfig>(rigName);
auto rigConfig = content->getRig(rigName);
if (rigConfig == nullptr) {
throw std::runtime_error("rig not found '"+rigName+"'");
}