change rigs role from assets to content units

This commit is contained in:
MihailRis
2024-07-08 05:03:09 +03:00
parent 7dfda981a8
commit 49aa64a033
16 changed files with 67 additions and 70 deletions
+1 -1
View File
@@ -21,7 +21,7 @@ struct EntityDef {
glm::vec3 hitbox {0.5f};
std::vector<std::pair<size_t, AABB>> boxTriggers {};
std::vector<std::pair<size_t, float>> radialTriggers {};
std::string rigName = name.substr(name.find(":") + 1);
std::string rigName = name;
struct {
bool enabled = true;