change rigs role from assets to content units
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@@ -21,7 +21,7 @@ struct EntityDef {
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glm::vec3 hitbox {0.5f};
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std::vector<std::pair<size_t, AABB>> boxTriggers {};
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std::vector<std::pair<size_t, float>> radialTriggers {};
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std::string rigName = name.substr(name.find(":") + 1);
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std::string rigName = name;
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struct {
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bool enabled = true;
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