update doc/*/scripting/ui.md
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@@ -195,7 +195,8 @@ Here, *color* can be specified in the following ways:
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| data:clear() | clears the canvas |
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| data:clear(*color*) | fills the canvas with the specified RGBA color |
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| data:update() | applies changes to the canvas and uploads it to the GPU |
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| data:set_data(data: table<int>) | replaces pixel data (width * height * 4 numbers) |
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| data:set_data(data: Bytearray | table<int>) | replaces pixel data (width * height * 4 numbers) |
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| data:get_data() | creates a Bytearray object with the image's pixel data |
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| data:create_texture(name: str) | creates and shares texture to renderer |
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| data:unbind_texture() | unbinds the texture from the canvas |
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| data:mul(*color* or Canvas) | multiplies a color by the specified color or canvas |
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